Posted March 9, 20169 yr First let me make it known that I know it is impossible to set the light level of a block to greater than 15 and have it work properly (that is, emit more light). But is it possible to 'slow down' the dissipation of light? That is, force the game to, with a certain block, set the light level like so: Etc, etc, until it reaches nothing. I'm almost positive I've seen something like this before in a mod a while back, but I can't remember for sure.
March 9, 20169 yr They accomplish this by creating fake air blocks that emit light. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
March 9, 20169 yr You would need fake light emitting blocks. I don't recommend it. Trying to clean them up correctly when placing/removing multiple light sources in near proximity would be problematic. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 11, 20169 yr Hi For sure it's possible, just use Reflection and ASM to modify the vanilla light propagation code; but it's not easy. See World.checkLightFor(). -TGG
March 16, 20169 yr Author Hi For sure it's possible, just use Reflection and ASM to modify the vanilla light propagation code; but it's not easy. See World.checkLightFor(). -TGG Alright, so how do I do that? And is it possible to leave the vanilla torch the way it is but add a new torch that uses the new system?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.