Posted April 2, 20169 yr Hello, I've looked into tutorials, tried, understood and suceeded to make my own simple generator this is how it looks (it's just a piece of it): public void generateOverworld(World world, Random rand, int x, int z){ int XX = x * 16; int ZZ = z * 16; BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ); if(BiomeDictionary.isBiomeOfType(biome, Type.OCEAN)){ generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone); } } This works good but i was wondering how to check for the biomes itself and not their types. For example "plains", "foresthills","iceMountains" etc etc. I tried this: int XX = x * 16; int ZZ = z * 16; BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ); if(biome.biomeName=="plains"){ generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone); } } But that doesn't seems to do anything. Anyone can help me ? EDIT: I just figured out why it didn't worked....... the biomeName string has to be a capitol letter. Like this "Plains" and not "plains". So i can confirm this code works: int XX = x * 16; int ZZ = z * 16; BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ); if(biome.biomeName=="plains"){ generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone); } } Jees i really hates this :-) Sometimes i'm trying for hours to find the solution and then it appears you misspelled something. Just 1 single character screw up your entire code lol.... Oh BTW for those who doesn't know you find all biome names in the BiomeGenBase.Class Thnx anyway for those who looked Try out my new Modpack for MC 1.15.2 https://www.curseforge.com/minecraft/modpacks/terran-civilization
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