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Hello,

I've looked into tutorials, tried, understood and suceeded to make my own simple generator

this is how it looks (it's just a piece of it):

public void generateOverworld(World world, Random rand, int x, int z){
	int XX = x * 16;
	int ZZ = z * 16;
	BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ);
	if(BiomeDictionary.isBiomeOfType(biome, Type.OCEAN)){
	generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone);
	}

}

This works good but i was wondering how to check for the biomes itself and not their types.

For example "plains", "foresthills","iceMountains" etc etc.

I tried this:

int XX = x * 16;
	int ZZ = z * 16;
	BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ);
	if(biome.biomeName=="plains"){
	generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone);
	}

}

But that doesn't seems to do anything.

Anyone can help me ?

 

EDIT:

I just figured out why it didn't worked.......

the biomeName string has to be a capitol letter. Like this "Plains" and not "plains".

So i can confirm this code works:

int XX = x * 16;
	int ZZ = z * 16;
	BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ);
	if(biome.biomeName=="plains"){
	generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone);
	}

}

Jees i really hates this :-)

Sometimes i'm trying for hours to find the solution and then it appears you misspelled something.

Just 1 single character screw up your entire code lol....

 

Oh BTW for those who doesn't know you find all biome names in the BiomeGenBase.Class

 

Thnx anyway for those who looked

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