Posted April 20, 20169 yr Based on the log I can assume that this happened when one of my Ship entities loaded in the game. Of course though it doesn't tell me where the problem actually occurred >.< . Any ideas for how I can fix this? [16:44:43] [server thread/INFO] [FML]: Loading dimension 69 (BobVK) (net.minecraft.server.dedicated.DedicatedServer@79167c27) [16:44:45] [Netty Epoll Server IO #6/ERROR] [FML]: NetworkDispatcher exception java.lang.IllegalArgumentException: Payload may not be larger than 1048576 bytes > at net.minecraft.network.play.server.S3FPacketCustomPayload.<init>(S3FPacketCustomPayload.java:27) ~[gg.class:?] > at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.toS3FPackets(FMLProxyPacket.java:136) ~[FMLProxyPacket.class:?] > at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.write(NetworkDispatcher.java:510) ~[NetworkDispatcher.class:?] > at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:658) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:716) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:706) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:741) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:895) ~[DefaultChannelPipeline.class:4.0.23.Final] > at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:240) ~[AbstractChannel.class:4.0.23.Final] > at net.minecraft.network.NetworkManager$4.run(NetworkManager.java:249) [ek$4.class:?] > at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:380) [singleThreadEventExecutor.class:4.0.23.Final] > at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:268) [EpollEventLoop.class:4.0.23.Final] > at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:4.0.23.Final] > at java.lang.Thread.run(Thread.java:745) [?:1.8.0_77] [16:44:45] [Netty Epoll Server IO #7/ERROR] [FML]: NetworkDispatcher exception java.lang.IllegalArgumentException: Payload may not be larger than 1048576 bytes > at net.minecraft.network.play.server.S3FPacketCustomPayload.<init>(S3FPacketCustomPayload.java:27) ~[gg.class:?] > at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.toS3FPackets(FMLProxyPacket.java:136) ~[FMLProxyPacket.class:?] > at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.write(NetworkDispatcher.java:510) ~[NetworkDispatcher.class:?] > at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:658) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:716) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:706) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:741) ~[AbstractChannelHandlerContext.class:4.0.23.Final] > at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:895) ~[DefaultChannelPipeline.class:4.0.23.Final] > at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:240) ~[AbstractChannel.class:4.0.23.Final] > at net.minecraft.network.NetworkManager$4.run(NetworkManager.java:249) [ek$4.class:?] > at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:380) [singleThreadEventExecutor.class:4.0.23.Final] > at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:268) [EpollEventLoop.class:4.0.23.Final] > at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:4.0.23.Final] > at java.lang.Thread.run(Thread.java:745) [?:1.8.0_77] [16:44:46] [server thread/INFO]: Monkey1357 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[internal Exception: java.lang.IllegalArgumentException: Payload may not be larger than 1048576 bytes], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}} "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
April 20, 20169 yr I suggest you set a breakpoint where the exception is thrown from the S3FPacketCustomPayload constructor. If the packet is a wrapper for an IMessage , the S3FPacketCustomPayload#channel field will be the name of the SimpleNetworkWrapper that sent it and the first byte in the S3FPacketCustomPayload#data field ( ByteBuf#getByte ) should be the discriminator of the IMessage . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 20, 20169 yr that is a lot of information for a single entity, like an absurd amount for a single entity. Are you sure everything that is being added to the packet is done correctly? Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
April 20, 20169 yr Author Im confused about what this means though. Does this mean that I tried sending an IMessage larger than 1MB? I don't use packets so this error doesnt make sense to me "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
April 21, 20169 yr Something you are sending is over 1MB, we don't know what due to how to things are designed, but as the others said you can use your IDE to track down what is being sent to see why the game things you need so much data. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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