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[1.8.9] [Solved] Fast/fancy graphics for custom block


Erfurt

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Hey guys,

 

I'm having some trouble with my hedge mod, I want to be able to use both fast and fancy graphics, but I can't seem to figure out how it's done. I have looked at the leave classes to see how they are doing it. But when I try to mimic that code, I only get the textures for fast graphics, doesn't matter if graphics are set to fast or fancy. I'm using minecrafts own leave textures for my hedges.

 

This is the code I tried to add in.

@SideOnly(Side.CLIENT)
    protected int iconIndex;
    @SideOnly(Side.CLIENT)
    protected boolean isTransparent;

public boolean isOpaqueCube()
    {
        return !Minecraft.getMinecraft().gameSettings.fancyGraphics;
    }

    @SideOnly(Side.CLIENT)
    public void setGraphicsLevel(boolean fancy)
    {
        this.isTransparent = fancy;
        Minecraft.getMinecraft().gameSettings.fancyGraphics = fancy;
        this.iconIndex = fancy ? 0 : 1;
    }
    
    @SideOnly(Side.CLIENT)
    public EnumWorldBlockLayer getBlockLayer()
    {
        return this.isTransparent ? EnumWorldBlockLayer.CUTOUT_MIPPED : EnumWorldBlockLayer.SOLID;
    }

    public boolean isVisuallyOpaque()
    {
        return false;
    }

 

I should mention that without this code I'm getting the fancy graphics texture for both fast and fancy graphics.

 

Also my hedges are not full blocks, so isOpaqueCube() is messing with the rendering under my hedges. But returning false removes this problem, but I don't know if that has any impact on my problem. Any help here would be lovely.

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Don't copy the code from Blocks.leaves, just reference the code in Blocks.Leaves

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You have this:

 

    @SideOnly(Side.CLIENT)
    public void setGraphicsLevel(boolean fancy)
    {
        this.isTransparent = fancy;
        Minecraft.getMinecraft().gameSettings.fancyGraphics = fancy;
        this.iconIndex = fancy ? 0 : 1;
    }

 

You shouldn't need it.  You should be referencing

Blocks.leaves.isTransparent

, not storing your own copy.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You have this:

 

    @SideOnly(Side.CLIENT)
    public void setGraphicsLevel(boolean fancy)
    {
        this.isTransparent = fancy;
        Minecraft.getMinecraft().gameSettings.fancyGraphics = fancy;
        this.iconIndex = fancy ? 0 : 1;
    }

 

You shouldn't need it.  You should be referencing

Blocks.leaves.isTransparent

, not storing your own copy.

I see, what you mean, but shouldn't I have this for my custom block and not referencing leaves? I mean my hedges class is an extending of Blocks, therefore I should need to 'add' my own copies. Or am I wrong? Either way, referencing Blocks.leaves.isTransparent, isn't a thing. At least that's what Eclipse is telling me.

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Either way, referencing Blocks.leaves.isTransparent, isn't a thing. At least that's what Eclipse is telling me.

 

The leaves class has some field that does what you're doing, I just don't remember what it's name is and if its static.

 

The point of doing this, though, has to do with:

a) avoiding duplication

b) avoiding errors

c) avoiding inadvertently referencing Minecraft.getMinecraft() on a dedicated server.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I found a solution for it now, it was kinda stupid how easy it was, and I feel very idiotic. But oh well, I've learned something today, which is what's it all about :P

 

What I had to do was simply add this code to my hedge class, and none of the others.

@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{

	return Blocks.leaves.getBlockLayer();
}

 

Either way, referencing Blocks.leaves.isTransparent, isn't a thing. At least that's what Eclipse is telling me.

 

The leaves class has some field that does what you're doing, I just don't remember what it's name is and if its static.

 

The point of doing this, though, has to do with:

a) avoiding duplication

b) avoiding errors

c) avoiding inadvertently referencing Minecraft.getMinecraft() on a dedicated server.

It was probably what you meant that I should do, not 100% sure :)

 

Anyway thanks for your help

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