May 1, 20169 yr You use the API. If you want more help, supply more info, and show what you've tried. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
May 1, 20169 yr Author here is my Tile Entity that I tried package neg2013.acsension.tile_entity; import cofh.api.energy.IEnergyHandler; import cofh.api.energy.IEnergyProvider; import neg2013.acsension.Acsension; import neg2013.acsension.infrastructure.BlockSolarGenny; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.event.entity.player.PlayerUseItemEvent.Tick; public class TESolar extends TileEntity implements IInventory, IEnergyProvider{ ItemStack[] items; //crusher public TESolar(){ this.items = new ItemStack [128]; } //crusher //NBT NBT NBT NBT NBT NBT NBT NBT NBT NBT @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); } //NBT NBT NBT NBT NBT NBT NBT NBT NBT NBT @Override public boolean receiveClientEvent(int id, int value) { return super.receiveClientEvent(id, value); } @Override public void updateEntity() { super.updateEntity(); } //inventory @Override public int getSizeInventory() { return items.length; } @Override public ItemStack getStackInSlot(int slotIn) { return items[slotIn]; } @Override public ItemStack decrStackSize(int i, int count) { ItemStack itemStack = getStackInSlot(i); if(itemStack != null){ if(itemStack.stackSize >= count){ setInventorySlotContents(i, null); } else{ itemStack = itemStack.splitStack(count); this.markDirty(); } } return itemStack; } @Override public ItemStack getStackInSlotOnClosing(int i) { ItemStack itemStack = getStackInSlot(i); setInventorySlotContents(i, null); return itemStack; } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { items[i] = itemStack; if(itemStack != null && itemStack.stackSize >= getInventoryStackLimit()){ itemStack.stackSize = getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "Solar Genny"; } @Override public boolean hasCustomInventoryName() { return true; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return true;//player.getDistanceSq(xCoord + 0.5f, yCoord + 0.5f, zCoord + 0.5f) <= 64; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return itemStack.getItem() == items[i].getItem(); } //power @Override public boolean canConnectEnergy(ForgeDirection from) { return true; } @Override public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) { return 16; } @Override public int getMaxEnergyStored(ForgeDirection from) { return 16; } int energy; @Override public int getEnergyStored(ForgeDirection from) { if(Minecraft.getMinecraft().theWorld.isDaytime()){ if(Minecraft.getMinecraft().theWorld.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 16; } } return 0; } }
May 1, 20169 yr @Override public int getEnergyStored(ForgeDirection from) { if(Minecraft.getMinecraft().theWorld.isDaytime()){ if(Minecraft.getMinecraft().theWorld.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 16; } } return 0; } No. Bad modder. No cookie. DO NOT USE Minecraft.getMinecraft()! this.worldObj ! Use it! Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 2, 20169 yr Make it extend TileEnergyHandler not IEnergyHandler. Then in updateEntity() check if it can see the sky, if true, then receiveEnergy.
May 2, 20169 yr that did nothing Not for the problem you indicated, but it means that now you won't have a problem running a dedicated server. i.e. I fixed a problem you didn't even know you had and averted the creation of yet another "Crash: ClassNotFoundException on Dedicated Server" thread. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 3, 20169 yr Author Ive redone it like 20 time snow so heres the class as is currently package neg2013.acsension.tile_entity; import cofh.api.energy.EnergyStorage; import cofh.api.energy.IEnergyHandler; import cofh.api.energy.IEnergyProvider; import cofh.api.energy.TileEnergyHandler; import neg2013.acsension.Acsension; import neg2013.acsension.infrastructure.BlockSolarGenny; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.event.entity.player.PlayerUseItemEvent.Tick; public class TESolar extends TileEntity implements IInventory, IEnergyHandler{ ItemStack[] items; //power protected EnergyStorage storage = new EnergyStorage(16); @Override public boolean canConnectEnergy(ForgeDirection from) { if(from == ForgeDirection.DOWN){ return true; }if(from == ForgeDirection.EAST){ return true; }if(from == ForgeDirection.NORTH){ return true; }if(from == ForgeDirection.SOUTH){ return true; }if(from == ForgeDirection.UP){ return false; }if(from == ForgeDirection.WEST){ return true; } else{ return true; } } @Override public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) { return storage.extractEnergy(maxExtract, simulate); /* if(from == ForgeDirection.DOWN){ return 2; }if(from == ForgeDirection.EAST){ return 2; }if(from == ForgeDirection.NORTH){ return 2; }if(from == ForgeDirection.SOUTH){ return 2; }if(from == ForgeDirection.UP){ return 2; }if(from == ForgeDirection.WEST){ return 2; } else{ return 2; }*/ } @Override public int getMaxEnergyStored(ForgeDirection from) { return storage.getMaxEnergyStored(); } int energy; @Override public int getEnergyStored(ForgeDirection from) { return storage.getEnergyStored(); } @Override public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) { return storage.receiveEnergy(maxReceive, simulate); } @Override public void updateEntity() { if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ this.storage.setEnergyStored(2); } } } /*if(from == ForgeDirection.DOWN){ if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 2; } } } if(from == ForgeDirection.EAST){ if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 2; } } } if(from == ForgeDirection.NORTH){ if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 2; } } } if(from == ForgeDirection.SOUTH){ if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 2; } } } if(from == ForgeDirection.UP){ if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 2; } } } if(from == ForgeDirection.WEST){ if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ return 2; } } } else{ return 0; }*/ //solar public TESolar(){ this.items = new ItemStack [128]; this.storage.setCapacity(16); this.storage.setMaxExtract(4); this.storage.setMaxReceive(2); this.storage.setMaxTransfer(2); } //solar //NBT NBT NBT NBT NBT NBT NBT NBT NBT NBT @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); storage.writeToNBT(nbt); } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); storage.readFromNBT(nbt); } //NBT NBT NBT NBT NBT NBT NBT NBT NBT NBT @Override public boolean receiveClientEvent(int id, int value) { return super.receiveClientEvent(id, value); } //inventory @Override public int getSizeInventory() { return items.length; } @Override public ItemStack getStackInSlot(int slotIn) { return items[slotIn]; } @Override public ItemStack decrStackSize(int i, int count) { ItemStack itemStack = getStackInSlot(i); if(itemStack != null){ if(itemStack.stackSize >= count){ setInventorySlotContents(i, null); } else{ itemStack = itemStack.splitStack(count); this.markDirty(); } } return itemStack; } @Override public ItemStack getStackInSlotOnClosing(int i) { ItemStack itemStack = getStackInSlot(i); setInventorySlotContents(i, null); return itemStack; } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { items[i] = itemStack; if(itemStack != null && itemStack.stackSize >= getInventoryStackLimit()){ itemStack.stackSize = getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return "Solar Genny"; } @Override public boolean hasCustomInventoryName() { return true; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return true;//player.getDistanceSq(xCoord + 0.5f, yCoord + 0.5f, zCoord + 0.5f) <= 64; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return itemStack.getItem() == items[i].getItem(); } /* if(Minecraft.getMinecraft().theWorld.isDaytime()){ if(Minecraft.getMinecraft().theWorld.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ int tick = Acsension.blockSolarGenny.tickRate(Minecraft.getMinecraft().theWorld); int stored = tick * 2; this.energy = stored; Minecraft.getMinecraft().theWorld.getWorldTime(); if(energy > getMaxEnergyStored(from)){ return getMaxEnergyStored(from); } else{ return energy; } } else{ return energy; } } else{ return energy; }*/ }
May 3, 20169 yr Oh lord, /me facedesks so hard @Override public boolean canConnectEnergy(ForgeDirection from) { if(from == ForgeDirection.DOWN){ return true; }if(from == ForgeDirection.EAST){ return true; }if(from == ForgeDirection.NORTH){ return true; }if(from == ForgeDirection.SOUTH){ return true; }if(from == ForgeDirection.UP){ return false; }if(from == ForgeDirection.WEST){ return true; } else{ return true; } } This mess can be simplified to one line: return from != ForgeDirection.UP; Also in your updateEntity method, you should call this.storage.receiveEnergy(2, false); instead of this.storage.setEnergyStored(2); . The former adds 2 RF to the storage whereas the latter sets the storage to contain 2 RF. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
May 3, 20169 yr USE TILENERGYHANDLER AND FORGET THIS MESS! It already has all the methods fill out, so all you need to do is make it add energy if it can see the sky.
May 4, 20169 yr Author yes I realize that but even with it minimized to this it still fails protected EnergyStorage storage = new EnergyStorage(16, 2, 4); @Override public boolean canConnectEnergy(ForgeDirection from) { if(from == ForgeDirection.UP){ return false; } else{ return true; } } @Override public void updateEntity() { if(this.worldObj.isDaytime()){ if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord, this.zCoord)){ this.storage.receiveEnergy(2, false); } }
May 4, 20169 yr Use this: public class TESolar extends TileEnergyHandler implements IInventory { public TESolar() { super(16, 2, 4); } @Override public boolean canConnectEnergy(ForgeDirection from) { return from != ForgeDirection.UP; } @Override public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) { return 0; } @Override public void updateEntity() { if(this.worldObj.isDaytime()) if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord + 1, this.zCoord)){ this.receiveEnergy(2, false); } } } You can add the inventory stuff.
May 4, 20169 yr Author the constructor didn't like that super and this.recieveenergy had an error so I changed them to this public TESolar() { this.storage.setCapacity(16); this.storage.setMaxReceive(2); this.storage.setMaxExtract(4); } @Override public boolean canConnectEnergy(ForgeDirection from) { return from != ForgeDirection.UP; } @Override public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) { return 0; } @Override public void updateEntity() { if(this.worldObj.isDaytime()) if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord + 1, this.zCoord)){ this.storage.receiveEnergy(2, false); } }
May 4, 20169 yr The reason that the constructor didn't work is because you didn't make it extend TileEnergyHandler. Replace your entire class with the code I gave you and then add the inventory stuff.
May 4, 20169 yr Author it still doesn't work though could it be the version of thermal/cofh I'm using or the api
May 4, 20169 yr I think it is producing RF it's just not outputting it. Try adding this to your entityUpdate() method: if ((storage.getEnergyStored() > 0)) { for (int i = 0; i < 6; i++){ TileEntity tile = worldObj.getTileEntity(xCoord + ForgeDirection.getOrientation(i).offsetX, yCoord + ForgeDirection.getOrientation(i).offsetY, zCoord + ForgeDirection.getOrientation(i).offsetZ); if (tile != null && tile instanceof IEnergyReceiver) { storage.extractEnergy(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.getOrientation(i).getOpposite(), storage.extractEnergy(storage.getMaxExtract(), true), false), false); } } } And adding this to your class: @Override public Packet getDescriptionPacket() { NBTTagCompound tagCompound = new NBTTagCompound(); writeToNBT(tagCompound); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 1, tagCompound); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { readFromNBT(pkt.func_148857_g()); }
May 4, 20169 yr Author didn't work and also what is with that packet stuff you could try create a solar generator or any generator and see what was different
May 4, 20169 yr Try replacing your entityUpdate with this @Override public void updateEntity() { if(this.worldObj.isDaytime()) if(this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord + 1, this.zCoord)){ this.storage.receiveEnergy(2, false); this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord); } if ((storage.getEnergyStored() > 0)) { for (int i = 0; i < 6; i++){ TileEntity tile = worldObj.getTileEntity(xCoord + ForgeDirection.getOrientation(i).offsetX, yCoord + ForgeDirection.getOrientation(i).offsetY, zCoord + ForgeDirection.getOrientation(i).offsetZ); if (tile != null && tile instanceof IEnergyReceiver) { storage.extractEnergy(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.getOrientation(i).getOpposite(), storage.extractEnergy(storage.getMaxExtract(), true), false), false); } } } }
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