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By drawingmeebo · Posted
For some reason it did not produce a crash log so here is the loading log. Version: 1.20.1 Forge - 47.2.0 https://paste.ee/p/MkmQt#s=0 -
By DroidCrafter23 · Posted
I have corrected the code as you have written it, though there have been errors present in the ModItems class when I have registered the item. (These have been present before but I forgot to mention them 🤦♂️). public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModItems.LEMON_JUICE))); The first error occurs with the ModItems.LEMON_JUICE, the message is as follows: 'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(FoodProperties.LEMON_JUICE))); The second error occurs with the FoodProperties.LEMON_JUICE, saying: Cannot resolve symbol 'LEMON_JUICE' This should be all that is left to do to finally fix all these errors that has been going on for two weeks now surprisingly. -
Made a block, copies exactly the soul campfire. But when I start Minecraft, it starts, and right before it goes into full screen, it errors out. That's when I get 2 of these: Caused by: java.lang.IllegalArgumentException: Cannot get property BooleanProperty{name=lit, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in Block{minecraft:air} And 2 of these: Caused by: java.lang.NullPointerException: Registry Object not present: revive:block_campfire Thanks!
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By scientistknight1 · Posted
Here is a tutorial; this is what I used. 1.20 Minecraft Forge Modding Tutorial - Packets -
By scientistknight1 · Posted
Corrected item registration code: (for the ModItems class) public static final RegistryObject<Item> LEMON_JUICE_BOTTLE = ITEMS.register("lemon_juice_bottle", () -> new HoneyBottleItem(new Item.Properties().stacksTo(1) .food((new FoodProperties.Builder()).nutrition(3).saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.5f).build())));
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