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Posted

Does anybody know the correct OBJ export settings to use for exporting from Blender to 1.8.9? I have the model loading through a blockstates .JSON file, and appears to render correctly ("Appears" - can't tell if it is actually facing the right direction), but the texture UVs seem to be upside down.

  • Author

I'm not sure if I am doing this right. My UV are still upside-down.

 

Using Forge 1722

 

vender.json:

{
    "forge-marker": 1,
    "variants":
    {
        "normal": { "model": "cashcraft:vender.obj", "custom": { "flip-v": true } }
    }
}

 

This is a intended to be a multi-block structure (model and textures not yet finalized). I am using an ISmartBlock to switch between the single block (normal Minecraft blockmodel) and the multiblock (obj model) depending on the structure of the blocks. The image here shows the model as rendered in Blender compared to in-game.

width=800 height=532

http://i1318.photobucket.com/albums/t651/Peter_McMurray/ModelCompare.png[/img]

(The glass at the "top" of the inverted model in the screenshot is supposed to be transparent, but that's a problem for another time as it is not used in this version of the model)

  • 3 months later...

Just to help anyone actually trying to learn how to do this entirely, I made a video here.

 

Best Regards,

Colby M.

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