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Posted

Hey there! I'm trying to add a block that takes a picture and stores that picture inside a block, and that block would have that picture as the image.

 

The problem is, I'm unsure about how I should do this.

Right now, the idea is rightclick on the block to open a gui. The gui would depict a say, 128x128 area that would be in front of the block. This would be the image used in the item.

 

I would get this image through the pixel.get() method, assuming I can get it to work. I'd store the pixels in a 2D array, then- this is where I'm unsure of things- somehow make the blocks texture to 128x128.

 

So my question is:

Is this sound logic? Would this, in theory, be able to work? Is it possible to create a block with a texture other than the default 32x32 or 16x16 (whichever one it was)?

 

Thanks much!

Will update with code as time goes on.

 

 

You need a custom block render class, an ISimpleBlockRenderingHandler should be sufficient.

 

The issue will be passing the DynamicTexture object (those are a thing, use that instead of a 2D array of color values) into the system that actually renders stuff.  I've use a DynamicTexture for GUIs, but not blocks (and even that was a long time ago).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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