Posted May 18, 20169 yr Hi. After moving the camera down to the ground, i realized Minecraft clips the nearby blocks. I'm not asking how to fix it, I just want to know where and how it does this. Picture of what I mean:
May 18, 20169 yr It's the camera near-clip plane. I am not sure where it's defined. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 18, 20169 yr Author I have my suspicions that it is in the setupCameraTransform(float partialTicks, int pass); method in EntityRenderer. Say, do you know a way you can Temporarily edit the class on run-time? if i need to I will ASM it but I'd like to test to see if what i suspect is doing this is in fact doing so.
May 18, 20169 yr Note that you cannot set the near clip plane to 0. Well, you probably can, I wouldn't expect things to work right though. You can, however, set it very very small. Like 0.001 small. http://answers.unity3d.com/questions/129030/why-is-near-clip-plane-necessary.html As for how to actually do that in MC, I have no idea. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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