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Featured Replies

  • Author

okay, so i moved the render code to the server proxy, but i'm still getting the same crash. here are the server proxy and armor model class

 

 

server proxy

 

package com.DefineCraft.common.Proxy;

import java.util.HashMap;
import java.util.Map;

import com.DefineCraft.common.DefineCraftMod;
import com.DefineCraft.models.ModleHellStoneArmorChest;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.item.Item;

public class ServerProxy extends ClientProxy {

public static final Map<Item, ModelBiped> armorModels = new HashMap<Item, ModelBiped>();

public static void register_renderers(){

	ModleHellStoneArmorChest HellStone_Chest = new ModleHellStoneArmorChest(1F);

	armorModels.put(DefineCraftMod.HellStoneChest, HellStone_Chest);

}

public void registerRenderInfor(){

}
}

 

 

model class

 

package com.DefineCraft.models;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModleHellStoneArmorChest extends ModelBiped
{
//fields
    
    ModelRenderer wingAttatch0;
    ModelRenderer Wing2;
    ModelRenderer Wing1;
  
  public ModleHellStoneArmorChest(float expand)
  {
 super(expand, 0, 128, 64);
    
    
      
      wingAttatch0 = new ModelRenderer(this, 22, 35);
      wingAttatch0.addBox(-2F, 0F, 2F, 4, 4, 1, expand);
      wingAttatch0.setRotationPoint(0F, 0F, 0F);
      wingAttatch0.setTextureSize(128, 64);
      wingAttatch0.mirror = true;
      setRotation(wingAttatch0, 0F, 0F, 0F);
      Wing2 = new ModelRenderer(this, 70, 19);
      Wing2.addBox(-34F, -4F, 0.6333333F, 32, 17, 0, expand);
      Wing2.setRotationPoint(0F, 0F, 0F);
      Wing2.setTextureSize(128, 64);
      Wing2.mirror = true;
      setRotation(Wing2, 0F, 0.837758F, 0F);
      Wing1 = new ModelRenderer(this, 38, 39);
      Wing1.addBox(2F, -3F, 0.6333333F, 32, 17, 0, expand);
      Wing1.setRotationPoint(0F, 0F, 0F);
      Wing1.setTextureSize(128, 64);
      Wing1.mirror = true;
      setRotation(Wing1, 0F, -0.837758F, 0F);
      
      this.bipedBody.addChild(wingAttatch0);
      wingAttatch0.addChild(Wing1);
      wingAttatch0.addChild(Wing2);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
   
    wingAttatch0.render(f5);
    Wing2.render(f5);
    Wing1.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
  }

}

 

the crash report says its crashing at the model class but i dont know where i went wrong, it works on the client but once i try to load it up on the server it crashes

 

Here is my main class portion that is telling the game to register the model, this i cleaned up so its not taking up the whole page.

 

package com.DefineCraft.common;

import com.DefineCraft.World.DefineOreGen;
import com.DefineCraft.block.*;
import com.DefineCraft.block.BarMaker.*;
import com.DefineCraft.block.GemCharger.*;
import com.DefineCraft.block.Grinder.*;
import com.DefineCraft.block.Infuser.*;
import com.DefineCraft.block.SmartFurnace.SmartFurnaceBlock;
import com.DefineCraft.common.*;
import com.DefineCraft.common.Proxy.ClientProxy;
import com.DefineCraft.common.Proxy.ServerProxy;
import com.DefineCraft.item.*;
import com.DefineCraft.item.Gems.*;
import com.DefineCraft.item.HellStone.*;
import com.DefineCraft.item.Obsidian.*;
import com.DefineCraft.item.Terbium.*;
import com.DefineCraft.item.Silver.*;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLInterModComms;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.oredict.OreDictionary;

@Mod(modid = Ref.MODID, version = Ref.VERSION)
public class DefineCraftMod {

 public static CreativeTabs DefineCraft = new CreativeTabs("DefineCraft") {
         public Item getTabIconItem() {
                 return DefineCraftMod.HellStoneSword;
         }
};

@SidedProxy(clientSide = Ref.ClIENTSIDE, serverSide = Ref.SERVERSIDE)
public static ServerProxy serverSide;
public static ClientProxy clientSide;
@Instance(value = Ref.MODID)
public static DefineCraftMod instance;
@EventHandler
public void init(FMLInitializationEvent event) {
//Custom renders
	//serverSide.register_renderers();
}
}

 

  • Author

okay, so i moved the render code to the server proxy, but i'm still getting the same crash. here are the server proxy and armor model class

 

 

server proxy

 

package com.DefineCraft.common.Proxy;

import java.util.HashMap;
import java.util.Map;

import com.DefineCraft.common.DefineCraftMod;
import com.DefineCraft.models.ModleHellStoneArmorChest;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.item.Item;

public class ServerProxy extends ClientProxy {

public static final Map<Item, ModelBiped> armorModels = new HashMap<Item, ModelBiped>();

public static void register_renderers(){

	ModleHellStoneArmorChest HellStone_Chest = new ModleHellStoneArmorChest(1F);

	armorModels.put(DefineCraftMod.HellStoneChest, HellStone_Chest);

}

public void registerRenderInfor(){

}
}

 

 

model class

 

package com.DefineCraft.models;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModleHellStoneArmorChest extends ModelBiped
{
//fields
    
    ModelRenderer wingAttatch0;
    ModelRenderer Wing2;
    ModelRenderer Wing1;
  
  public ModleHellStoneArmorChest(float expand)
  {
 super(expand, 0, 128, 64);
    
    
      
      wingAttatch0 = new ModelRenderer(this, 22, 35);
      wingAttatch0.addBox(-2F, 0F, 2F, 4, 4, 1, expand);
      wingAttatch0.setRotationPoint(0F, 0F, 0F);
      wingAttatch0.setTextureSize(128, 64);
      wingAttatch0.mirror = true;
      setRotation(wingAttatch0, 0F, 0F, 0F);
      Wing2 = new ModelRenderer(this, 70, 19);
      Wing2.addBox(-34F, -4F, 0.6333333F, 32, 17, 0, expand);
      Wing2.setRotationPoint(0F, 0F, 0F);
      Wing2.setTextureSize(128, 64);
      Wing2.mirror = true;
      setRotation(Wing2, 0F, 0.837758F, 0F);
      Wing1 = new ModelRenderer(this, 38, 39);
      Wing1.addBox(2F, -3F, 0.6333333F, 32, 17, 0, expand);
      Wing1.setRotationPoint(0F, 0F, 0F);
      Wing1.setTextureSize(128, 64);
      Wing1.mirror = true;
      setRotation(Wing1, 0F, -0.837758F, 0F);
      
      this.bipedBody.addChild(wingAttatch0);
      wingAttatch0.addChild(Wing1);
      wingAttatch0.addChild(Wing2);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
   
    wingAttatch0.render(f5);
    Wing2.render(f5);
    Wing1.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
  }

}

 

the crash report says its crashing at the model class but i dont know where i went wrong, it works on the client but once i try to load it up on the server it crashes

 

Here is my main class portion that is telling the game to register the model, this i cleaned up so its not taking up the whole page.

 

package com.DefineCraft.common;

import com.DefineCraft.World.DefineOreGen;
import com.DefineCraft.block.*;
import com.DefineCraft.block.BarMaker.*;
import com.DefineCraft.block.GemCharger.*;
import com.DefineCraft.block.Grinder.*;
import com.DefineCraft.block.Infuser.*;
import com.DefineCraft.block.SmartFurnace.SmartFurnaceBlock;
import com.DefineCraft.common.*;
import com.DefineCraft.common.Proxy.ClientProxy;
import com.DefineCraft.common.Proxy.ServerProxy;
import com.DefineCraft.item.*;
import com.DefineCraft.item.Gems.*;
import com.DefineCraft.item.HellStone.*;
import com.DefineCraft.item.Obsidian.*;
import com.DefineCraft.item.Terbium.*;
import com.DefineCraft.item.Silver.*;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLInterModComms;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.oredict.OreDictionary;

@Mod(modid = Ref.MODID, version = Ref.VERSION)
public class DefineCraftMod {

 public static CreativeTabs DefineCraft = new CreativeTabs("DefineCraft") {
         public Item getTabIconItem() {
                 return DefineCraftMod.HellStoneSword;
         }
};

@SidedProxy(clientSide = Ref.ClIENTSIDE, serverSide = Ref.SERVERSIDE)
public static ServerProxy serverSide;
public static ClientProxy clientSide;
@Instance(value = Ref.MODID)
public static DefineCraftMod instance;
@EventHandler
public void init(FMLInitializationEvent event) {
//Custom renders
	//serverSide.register_renderers();
}
}

 

  • Author

Okay, sorry that was my mess up, i miss understood. my ref is set up how pahimar does in his letsmodreboot git hub. unless im missing something, ive even tried updating my forge, and renaming things so i do not have any conflicts with something else in my main mod class. but knowing me its probably something really easy that im over looking

 

heres the ref.class

 

package com.DefineCraft.common;

public class Ref {

public static final String MODID = "DefineCraft";
public static final String VERSION = "V 0.0.8";
public static final String ClientProxy = "com.DefineCraft.Proxy.Client";
public static final String ServerProxy = "com.DefineCraft.Proxy.Server";

}

 

  • Author

Okay, sorry that was my mess up, i miss understood. my ref is set up how pahimar does in his letsmodreboot git hub. unless im missing something, ive even tried updating my forge, and renaming things so i do not have any conflicts with something else in my main mod class. but knowing me its probably something really easy that im over looking

 

heres the ref.class

 

package com.DefineCraft.common;

public class Ref {

public static final String MODID = "DefineCraft";
public static final String VERSION = "V 0.0.8";
public static final String ClientProxy = "com.DefineCraft.Proxy.Client";
public static final String ServerProxy = "com.DefineCraft.Proxy.Server";

}

 

Useless, what's what. :D

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Useless, what's what. :D

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Ya, i got it fixed, i was reorganizing my code and i found the problem, so its all working now thanks for pointing out the problem it really helped me fix it

 

  • Author

Ya, i got it fixed, i was reorganizing my code and i found the problem, so its all working now thanks for pointing out the problem it really helped me fix it

 

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