Posted May 29, 20169 yr I am trying to make my custom block model rotate on the z axis for certain blockstates but it doesn't seem to be working. The other rotations seem to be working and it places down the block with the blockstates east and west. So only the rotations isn't working and just placing down the normal model. { "variants": { "active=false,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=false,facing=down": { "model": "talecraft:spikeblock"}, "active=false,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=false,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=false,facing=east": { "model": "talecraft:spikeblock", "z": 90}, "active=false,facing=west": { "model": "talecraft:spikeblock", "z": 270 }, "active=true,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=true,facing=down": { "model": "talecraft:spikeblock"}, "active=true,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=true,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=true,facing=east": { "model": "talecraft:spikeblock", "z": 90}, "active=true,facing=west": { "model": "talecraft:spikeblock", "z": 270 } } }
May 29, 20169 yr Author I am trying to make my custom block model rotate on the z axis for certain blockstates but it doesn't seem to be working. The other rotations seem to be working and it places down the block with the blockstates east and west. So only the rotations isn't working and just placing down the normal model. { "variants": { "active=false,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=false,facing=down": { "model": "talecraft:spikeblock"}, "active=false,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=false,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=false,facing=east": { "model": "talecraft:spikeblock", "z": 90}, "active=false,facing=west": { "model": "talecraft:spikeblock", "z": 270 }, "active=true,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=true,facing=down": { "model": "talecraft:spikeblock"}, "active=true,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=true,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=true,facing=east": { "model": "talecraft:spikeblock", "z": 90}, "active=true,facing=west": { "model": "talecraft:spikeblock", "z": 270 } } }
May 29, 20169 yr The closest you can get is 3 consecutive rotations: "+x, +y, -x" (all rotations 90 degrees). The problem is I don't think the json supports two rotations on the same axis. This is, of course, assuming that all 6 sides are uniquely textured (e.g. a die) and that +z is uniquely different than all sequences of a single rotation on x, y, or both. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 29, 20169 yr The closest you can get is 3 consecutive rotations: "+x, +y, -x" (all rotations 90 degrees). The problem is I don't think the json supports two rotations on the same axis. This is, of course, assuming that all 6 sides are uniquely textured (e.g. a die) and that +z is uniquely different than all sequences of a single rotation on x, y, or both. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 29, 20169 yr Author I was able to get it to work by rotating on the x and y axis. Thanks for the help! { "variants": { "active=false,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=false,facing=down": { "model": "talecraft:spikeblock"}, "active=false,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=false,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=false,facing=east": { "model": "talecraft:spikeblock", "x": -90, "y": 90}, "active=false,facing=west": { "model": "talecraft:spikeblock", "x": 90, "y": 90}, "active=true,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=true,facing=down": { "model": "talecraft:spikeblock"}, "active=true,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=true,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=true,facing=east": { "model": "talecraft:spikeblock", "x": -90, "y": 90}, "active=true,facing=west": { "model": "talecraft:spikeblock", "x": 90, "y": 90} } }
May 29, 20169 yr Author I was able to get it to work by rotating on the x and y axis. Thanks for the help! { "variants": { "active=false,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=false,facing=down": { "model": "talecraft:spikeblock"}, "active=false,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=false,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=false,facing=east": { "model": "talecraft:spikeblock", "x": -90, "y": 90}, "active=false,facing=west": { "model": "talecraft:spikeblock", "x": 90, "y": 90}, "active=true,facing=up": { "model": "talecraft:spikeblock", "x": 180 }, "active=true,facing=down": { "model": "talecraft:spikeblock"}, "active=true,facing=south": { "model": "talecraft:spikeblock", "x": 90 }, "active=true,facing=north": { "model": "talecraft:spikeblock", "x": 270 }, "active=true,facing=east": { "model": "talecraft:spikeblock", "x": -90, "y": 90}, "active=true,facing=west": { "model": "talecraft:spikeblock", "x": 90, "y": 90} } }
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