Jump to content

Recommended Posts

Posted

Hi,

 

I've created a small test entity which basically does nothing and registered it, but it does not

show up ingame. I've got a spawn egg, but when using it, nothing happens and when using the

summon command I'm getting the message: Unable to summon entity.

 

So what am I doing wrong?

 

    @Override
    public void preInit() {
        EntityRegistry.registerModEntity(EntityTest.class, "Test", 0, PrimevalForest.getInstance(), 128, 3, true, 0x000000, 0x00ff00);
    }

This is the code for registering the entity. It is called at the end of the preInit. The method is in the ServerProxy/CommonProxy.

 

public class EntityTest extends Entity {

 

Thx in advance.

Bektor

 

EDIT:

Log:

  Quote

Skipping Entity with id Test

Unable to summon object

Developer of Primeval Forest.

Posted

You kinda need to register an entity renderer too.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Well, my entity has the public constructor:

 

   public EntityTest(World worldIn) {

 

In the Client Proxy is also this method:

 

	    RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

The Render code does nothing yet. It just prints out a message, so I know it's working. But even that does not happen and the summon command is also not working and the spawn egg which gets created seems also to do nothing.

 

When I put in /summon Test ~ ~ ~ it gives me that out:

  Quote

Skipping Entity with id Test

Unable to summon object

Developer of Primeval Forest.

Posted
  Quote
RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

It supposed to be RenderTest.class instead of RenderTest::new

 

Edit: you actually suppose to create a IRenderFactory implementation for your class

Blockbuster – simple machinimas and cinematics for Minecraft
Posted
  On 6/1/2016 at 7:37 PM, horsewithnoname said:

  Quote
RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

It supposed to be RenderTest.class instead of RenderTest::new

 

Edit: you actually suppose to create a IRenderFactory implementation for your class

That's what RenderTest::new does. Just shortens that stuff with some smooth Java 8.

Developer of Primeval Forest.

Posted
  On 6/1/2016 at 7:37 PM, horsewithnoname said:

  Quote
RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new);

 

It supposed to be RenderTest.class instead of RenderTest::new

 

That's not the case in 1.8.9+. The

registerEntityRenderingHandler

overload with a

Class

argument has been deprecated in favour of the overload with an

IRenderFactory

argument. Bektor is using a method reference of the

RenderTest

constructor as the

IRenderFactory

argument.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 6/1/2016 at 7:41 PM, diesieben07 said:

  Quote
Edit: you actually suppose to create a IRenderFactory implementation for your class

Which RenderTest::new is.

 

@Bektor: The ID for your entity will be "<modID>.Test", not "Test".

So I have to type in /summon primevalforest:Test ~ ~ ~?

 

Even that results in this:

  Quote

Skipping Entity with id primevalforest:Test

Unable to summon object

 

EDIT:

Just overlooked the "." because I'm used to the ":" xD

So the summon command is now working, but the spawn egg still does not work!

Developer of Primeval Forest.

Posted
  On 6/1/2016 at 7:49 PM, diesieben07 said:

The ID is "<modID>.Test", not "<modID>:Test". Do you not use auto completion? :o

Just overlooked the "." because I'm used to the ":" xD

So the summon command is now working, but the spawn egg still does not work!

 

EDIT:

There is even no console output which tells me that there is something wrong when trying to

use the spawn egg. Just nothing happens and nothing will be shown in the console.

 

Developer of Primeval Forest.

Posted
  On 6/1/2016 at 7:56 PM, diesieben07 said:

Put a breakpoint into ItemMonsterPlacer#spawnCreature and check why it's not working.

 

Edit: Totally missed this, but your entity does not extend EntityLivingBase, hence it cannot be used with vanilla spawn eggs.

Ah, ok. Thx. :)

This explains a lot. ^^

Developer of Primeval Forest.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • it was flywheel, it's solved now and i am reporting it but i am going to figure what create addon was the cause or if was create itself  
    • I deleted delightful and all farmers delight addon (just in case) and still i have the error :'(, i need to check mod by mod?
    • I'm developing a Forge mod for Minecraft 1.16.5 to run on CatServer (version 1.16.5-1d8d6313, Forge 36.2.39). My mod needs to get the player's UUID from a ServerPlayerEntity object within a Forge ServerChatEvent handler. When I use serverPlayerEntity.getUUID(), my mod compiles fine, but I get a java.lang.NoSuchMethodError: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; at runtime. I cannot use serverPlayerEntity.getUniqueID() as it causes a compile error (cannot find symbol). Is there a known issue with this on CatServer, or a recommended way for a Forge mod to reliably get a player's UUID from ServerPlayerEntity in this environment? My goal is to pass this UUID to the LuckPerms API (which is running as a Bukkit plugin and successfully connected via ServicesManager). erorr ChatMod: FMLServerStartedEvent received. Attempting to initialize LuckPerms connection... [22:45:20] [Server thread/INFO]: ⚙️ Початок ініціалізації LuckPerms API через Bukkit Services Manager... [22:45:20] [Server thread/INFO]: ✅ Bukkit ServicesManager успішно отримано. [22:45:20] [Server thread/INFO]: ✅ Реєстрацію сервісу LuckPerms знайдено. [22:45:20] [Server thread/INFO]: ✅ API LuckPerms успішно отримано від Bukkit plugin! [22:45:20] [Server thread/INFO]: Використовується реалізація: me.lucko.luckperms.common.api.LuckPermsApiProvider [22:45:20] [Server thread/INFO]: ✅ LuckPerms API схоже що успішно ініціалізовано через Bukkit Services Manager. [22:45:24] [User Authenticator #1/INFO]: UUID of player Hiklee is 92cd7721-2652-3867-896b-2ceba5b99306 [22:45:25] [Server thread/INFO]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@24cb7a68 [22:45:26] [Server thread/INFO]: Hiklee[/127.0.0.1:41122] logged in with entity id 210 at (92.23203876864889, 95.6183020148442, 68.24087802017877) [22:45:28] [Async Chat Thread - #0/INFO]: ✅ Скасовано стандартне відправлення чату! [22:45:28] [Async Chat Thread - #0/ERROR]: Exception caught during firing event: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; Index: 1 Listeners: 0: NORMAL 1: ASM: class com.example.chatmod.ChatEventHandler onPlayerChat(Lnet/minecraftforge/event/ServerChatEvent;)V java.lang.NoSuchMethodError: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; at com.example.chatmod.ChatPacketHandler.getPlayerPrefix(ChatPacketHandler.java:46) at com.example.chatmod.ChatEventHandler.onPlayerChat(ChatEventHandler.java:32) at net.minecraftforge.eventbus.ASMEventHandler_1_ChatEventHandler_onPlayerChat_ServerChatEvent.invoke(.dynamic) at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) at net.minecraftforge.eventbus.EventBus.post(EventBus.java:303) at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) at net.minecraftforge.common.ForgeHooks.onServerChatEvent(ForgeHooks.java:493) at net.minecraft.network.play.ServerPlayNetHandler.chat(ServerPlayNetHandler.java:1717) at net.minecraft.network.play.ServerPlayNetHandler.func_244548_c(ServerPlayNetHandler.java:1666) at net.minecraft.network.play.ServerPlayNetHandler.func_147354_a(ServerPlayNetHandler.java:1605) at net.minecraft.network.play.client.CChatMessagePacket.lambda$handle$0(CChatMessagePacket.java:34) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:750
    • Thank you so much for your help, I'll try it as soon as I can. I have a genuine question because I'm not familiar with the matter: Can a recipe error cause something as serious as the AMD error?
    • When i try to launch my modpack, the instance crashes and this is sent to the logs: Time: 2025-05-27 23:07:18 Description: Rendering overlay Below is the full log: https://mclo.gs/jP5G2EH
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.