Jump to content

[1.9.4] Attempting to replace Left Click functionality of an item.


Recommended Posts

Posted

Back again with another question. I'm attempting to rewrite some items' left click functionality, and while I have managed to intercept the keypress and cancel it, I can't seem to find a way to make this account for the player rebinding their attack button. The reason I want to rewrite the item's functionality is because I want to induce custom attacking behavior - for example, a long charging time that immobilizes the player, or an attack that jumps them forward/backward a few blocks. Here's the relevant snippet:

 

@SubscribeEvent
public void onMouseClick(MouseEvent event) {
if(event.getButton() == LEFT_CLICK) { // LEFT_CLICK = 0
	FMLLog.log(Level.INFO, "[MonsterHunter] Default attack button is: %s", Minecraft.getMinecraft().gameSettings.keyBindAttack.getKeyCode());
		ItemStack heldItem = Minecraft.getMinecraft().thePlayer.getHeldItem(EnumHand.MAIN_HAND);
	if(heldItem != null && heldItem.getItem() instanceof WeaponBase) {
		FMLLog.log(Level.INFO, "[MonsterHunter] Successfully intercepted left click!");
		event.setCanceled(true);
	}
}
}

 

The only method I can find that allows me to intercept key events (KeyInputEvent) doesn't allow me to cancel them, so I can't get rid of the swinging animation like this snippet does.

 

Any advice? Or am I going about this the entirely wrong way?

Posted

MouseEvent's event.button field is equal to the key code +100, so subtract 100 to get the actual key code, e.g.:

if (event.button - 100 == Minecraft.getMinecraft().gameSettings.keyBindAttack.getKeyCode()) {
// attack key pressed

You need to handle both MouseEvent and KeyInputEvent as the latter does not fire for mouse keys (unless that has been changed since 1.8.0).

 

However, as you've discovered, KeyInputEvent is not cancellable, so once the player presses the attack key, they will already be attacking.

 

I'm not sure if there is a way to completely intercept the attack without a core mod (or at least a lot of hackery), but if you're not opposed to the idea, you can allow the first attack to swing, but require the player to keep holding down the attack key in order to charge up until the attack triggers on its own. That's what I did in my various Sword Skill mods, and it works pretty well.

Posted

It would be preferable to find a way to do it without modifying any core classes, if possible. Client input is mostly handled from EntityPlayerControllerMP, i.e. that's where the action packets get sent from, and that's where I'd start looking for possible hooks.

 

If there isn't anything in there that strikes you as usable, you could check out the Minecraft class which is where the actual client input (keyboard etc.) is monitored.

 

I haven't coded in a long while, but it may be possible via KeyInputEvent to immediately set the key binding's pressed state to false to prevent the attack action.

if (Keyboard.getEventKey() == mc.gameSettings.keyBindAttack.getKeyCode()) {
KeyBinding.setKeyBindState(Keyboard.getEventKey(), false);
}

Worth a shot, but you'll probably still get a swing.

Posted

Yeah, I'd prefer to avoid core mods as well. I'm not at home right now, but when I do I'll give that a shot! If that fails, I may look around for other published apis

Posted

If you do core mod, do it by inserting a new event into the modified method, don't just write new code directly there.  Insert a hook, then utilize the hook.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I need to know what mod is doing this crash, i mean the mod xenon is doing the crash but i want to know who mod is incompatible with xenon, but please i need to know a solution if i need to replace xenon, i cant use optifine anymore and all the other mods i tried(sodium, lithium, vulkan, etc) doesn't work, it crash the game.
    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • Fastfund recovery helps an individual to get back their scammed funds irrespective of nationality, Romance scam funds and Broker's scam, all kinds of scam funds are 100% accurately recovered without disappointment, their goal is to give all those who seek help to recover lost satisfaction of funds recovery within 72 hours After countless hours of research and desperate attempts to find a solution, I stumbled upon FASTFUND RECOVERY. It was like finding an oasis in the middle of a desert. Their website promised to help victims of scams reclaim what was rightfully theirs, and I instantly knew I had to give them a shot. Before diving headfirst into the recovery process, I wanted to make sure that FASTFUND RECOVERY was the real deal. So, I did my due diligence and looked into their expertise and reputation. To my relief, I found that they had an impeccable track record, successfully assisting countless individuals in recovering their lost funds. Their team consisted of experts in cybersecurity and financial fraud, armed with the knowledge and tools needed to tackle even the most intricate scams. With their reputation preceding them, I felt a renewed sense of hope. FASTFUND RECOVERY successfully came to my aid and got back the amount I lost to these scammers and for this, I am sending this article for clarification. The info of FASTFUND RECOVERY is email: Fastfundrecovery8 (@)Gmail (.) com. Web fastfundrecovery(.)com. (W/A 1 807/500/7554)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.