Posted June 18, 20169 yr I've seen a few mods do this and wanted to explore it a little. I want my item two have 2 damage bars. One that fills based on an nbt value and the original minecraft damage bar. Anyone knows where to start? When they say your code doesn't follow convention but ur edgy so u dont care d-d-d-dab on them haterz
June 18, 20169 yr Author 1.9 I might update if not too much has changed When they say your code doesn't follow convention but ur edgy so u dont care d-d-d-dab on them haterz
June 18, 20169 yr Author You will have to make models for the different states of the bar then and use an ItemMeshDefinition (registered with ModelLoader.setCustomMeshDefinition ) to assign the correct model to an ItemStack . Do I put all the textures in one file or I need 1 file for each different state? When they say your code doesn't follow convention but ur edgy so u dont care d-d-d-dab on them haterz
June 18, 20169 yr Author Also I see how to use the interface however that raises another issue. How do I make 1 model from 2 separate models? When they say your code doesn't follow convention but ur edgy so u dont care d-d-d-dab on them haterz
June 18, 20169 yr How do I make 1 model from 2 separate models? What do you mean by that? He wants to take an item model (a model for MyItemFoo) and combine it with a damage bar model. This is so he can add that same bar to another item's model (a model for MyItemBaz) without having to create two different models that have their own bars pre-rendered. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 18, 20169 yr Author He wants to take an item model (a model for MyItemFoo) and combine it with a damage bar model. This is so he can add that same bar to another item's model (a model for MyItemBaz) without having to create two different models that have their own bars pre-rendered. This^ When they say your code doesn't follow convention but ur edgy so u dont care d-d-d-dab on them haterz
June 18, 20169 yr Author Combine their list of BakedQuads into one. How do I get access to those baked quads? Where are they from? When they say your code doesn't follow convention but ur edgy so u dont care d-d-d-dab on them haterz
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