Jump to content

[1.9.4] Making a weapon apply a potion effect randomly?


Recommended Posts

Posted

Hello,

After making a new custom item apply slowness when I hit an enemy, how would I make it so it randomly applies the effect?

For example, when the player hits another entity with this item, it has a 1 in 4 chance to apply Slowness on hit to the target.

If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.

Posted

Yes, I have been able to make it apply on hit. I'm just not sure how to implement a random number generator in Java code, as all the online examples seem fairly complex.

If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.

Posted

Use the

Random

class, you already have access to an instance of it stored in

Item.itemRand

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I'm just not sure how to use that to create a random number generator. I'm also not familiar with making random number generators in Java either.

(I know this forum isn't a Java school. I do know basic Java programming.)

 

Screw it, had a shot at making one. Didn't quite turn out well, went from applying all the time to never.

Here's the code:

 

 

package com.t10a.minedran.item.weapons;

import java.util.List;
import java.util.Random;
import java.util.Set;

import com.google.common.collect.Sets;
import com.t10a.minedran.reference.Reference;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.MobEffects;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

import com.t10a.minedran.reference.EventHandler;

public class ItemMace extends ItemTool 
{
//Dummy set to get the tool class to shut up. Also, stops the crashing. 
private static final Set<Block> MaceBlocks = Sets.newHashSet(new Block[] {Blocks.BEDROCK});


public ItemMace(ToolMaterial material) {
	super(1.0F, -2.8F, material, MaceBlocks);
	setMaxStackSize(1);
	this.efficiencyOnProperMaterial = 0.0F;

	setCreativeTab(CreativeTabs.COMBAT);
	setUnlocalizedName(Reference.ItemBase.MACE.getUnlocalizedName() + "_" + getToolMaterialName().toLowerCase());
	setRegistryName(Reference.ItemBase.MACE.getRegistryName()  + "_" + getToolMaterialName().toLowerCase());
}

@Override
public void addInformation(ItemStack stack, EntityPlayer player, List<String> list, boolean par4)
{
list.add("Hit enemies to stun them w/ Slowness!");
}

@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) 
{
	int pow=(int)(Math.random()*4+1);
	if ( pow==0 )
		target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 80));
	stack.damageItem(1, attacker);
	return super.hitEntity(stack, target, attacker);
}

@Override
    public boolean onBlockDestroyed(ItemStack stack, World worldIn, IBlockState state, BlockPos pos, EntityLivingBase entityLiving)
    {
        if ((double)state.getBlockHardness(worldIn, pos) != 0.0D)
        {
            stack.damageItem(2, entityLiving);
        }

        return true;
    }
}

 

How can I fix this?

If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.

Posted

Random

is a (pseudo-)random number generator. Call

Random#nextInt

to get a random integer in the specified range.

 

Math.random

returns a random number in the range

[0, 1)

(i.e. greater than or equal to 0, less than 1). If you multiply by 4 and add 1, the new range is

[1, 5)

; which means that it will never be 0 and your potion effect will never be applied.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Fixed it by replacing 'pow == 0' with 'pow == 1' and it works flawlessly. Thanks for the help!

If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.