Jump to content

Recommended Posts

Posted

Hey!

Just a quick question; I've already tried playing around with the NBT compounds, but I can't seem to find out how to effectively save the lore of an itemstack in a String list. If anyone has an answer, I'd be delighted to hear it!

Also, is it somehow possible to determine which colorcode was used in an itemname? I tried checking for the sign, e.g.

...contains("§5")

but it doesn't seem to work.

Posted
  On 7/23/2016 at 3:40 PM, shadowfacts said:

Try using

contains(TextFormatting.WHATEVER.toString())

instead of typing in the section symbol itself.

Sadly,

if (item.getEntityItem().getDisplayName().contains(TextFormatting.DARK_PURPLE.toString())) {

doesn't seem to work either

Posted
  On 7/23/2016 at 4:20 PM, diesieben07 said:

You need to use

ItemStack#getTextComponent

. Then you can use

ITextComponent#getStyle().getColor()

to obtain the color (or null). But I am not sure this includes manually specified colors via color codes, so you need to scan for those as well inside

ITextComponent#getUnformattedComponentText

.

Tried it using

if (item.getEntityItem().getChatComponent().getChatStyle().getColor().equals(TextFormatting.DARK_PURPLE)) {

, but without success

Posted
  On 7/24/2016 at 1:33 PM, diesieben07 said:

Ok, where is this purple coming from? What kinda ItemStack is it?

All kind of items, ranging from weapons to slabs; the name is written in color, and as I didn't figure out how to properly read the lore yet, the only way to determine the "rarity" (RPG-server) of the item is to check the color.

Posted
  On 7/24/2016 at 8:37 PM, diesieben07 said:

Use whatever is used to figure out the rarity directly.

That'd be the lore, and that was also part of the original question.

As I said, I didn't find a way to read it out properly yet

Posted
  On 7/24/2016 at 9:20 PM, diesieben07 said:

What do you mean by lore? The display name?

Lore is strings to be shown on tooltips stored in the itemstack, and frequently used by bukkit plugin developers.

They stores every information about the itemstack there.

(It's the only way to do that in plugin. Might be abstraction disaster)

 

  Quote

This is an example item; In order to know which "rarity" it has, I can either read the color (Aqua = "Legendary") or the lore, which states "Legendary Item"

Is it generated by a plugin? Or another mod?

If it's a mod, there is definitely better way.

If it's a plugin, item.getTagCompound().getCompoundTag("display").getTagList("Lore", 8); gives the nbt list with strings which represents the lore.

use #tagCount which means the size of the list, and #getStringTagAt(i) to get the i-th lore string.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • abro el juego pero al tocar un solo jugador me tira la de   [02:23:30] [Render thread/FATAL] [ne.mi.co.ForgeMod/]: Preparing crash report with UUID c3ff08d5-d285-458d-a3b5-fbba17743dff #@!@# Game crashed! Crash report saved to: #@!@# C:\juegos\Minecraft\instances\1.20.1 forge\.minecraft\crash-reports\crash-2025-05-02_02.23.30-client.txt Process exited with code -1 (0xffffffffffffffff). ¡Por favor, ten en cuenta que normalmente ni el código de salida ni su descripción son suficientes para diagnosticar problemas! Sube siempre el registro entero y no solo el código de salida.
    • So, First of I am new to modding so bare with me I am creating a 1.20.1 forge mod that needs Oculus/Embeddium as a dependancy because later on I need to add custom shaders in for lights and such. I am using ParchmentMC as I've heard its better because of namings of things but that doesn't seem to like it when I run it alongside Oculus (Its a very barebones script adding two blocks and an item, and tested it before I did this) The 4 errors I get when I run 'runClient' is Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oculus.json:texture.MixinAbstractTexture] from phase [DEFAULT] in config [mixins.oculus.json] FAILED during APPLY Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on iris$afterGenerateId could not find any targets matching 'Lnet/minecraft/client/renderer/texture/AbstractTexture;m_117963_()I' in net.minecraft.client.renderer.texture.AbstractTexture. Using refmap oculus-mixins-refmap.json [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinAbstractTexture -> Prepare Injections ->  -> handler$zgm000$iris$afterGenerateId(Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse] And then a "Execution failed for task ':runClient'." error My dependancies are just these with latest forge for 1.20.1 implementation fg.deobf('curse.maven:oculus-581495:6020952') // Oculus for 1.20.1 - 1.8.0  implementation fg.deobf('curse.maven:embeddium-908741:5681725') // Embeddium for 1.20.1 - 0.3.31 I have tested these mods & forge in a different modpack alone and it works fine Any help is much appreciated!
    • Im trying to make a server for me and my friends. I have no mods on it, (yet) but i keep getting this on the terminal right before it closes out. it insist even open long enogth m=for me to log on .this is my most resent crash report thanks in advance.   ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 2025-05-01 18:17:25 Description: Exception in server tick loop java.lang.IllegalStateException: Failed to initialize server     at TRANSFORMER/minecraft@1.21.5/net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:676) ~[server-1.21.5-20250325.162830-srg.jar%23141!/:?] {re:classloading,pl:accesstransformer:B}     at TRANSFORMER/minecraft@1.21.5/net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:276) ~[server-1.21.5-20250325.162830-srg.jar%23141!/:?] {re:classloading,pl:accesstransformer:B}     at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.21.5     Minecraft Version ID: 1.21.5     Operating System: Linux (amd64) version 6.11.0-19-generic     Java Version: 21.0.6, Ubuntu     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Ubuntu     Memory: 99161192 bytes (94 MiB) / 233832448 bytes (223 MiB) up to 1004535808 bytes (958 MiB)     CPUs: 2     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Pentium(R) CPU B950 @ 2.10GHz     Identifier: Intel64 Family 6 Model 42 Stepping 7     Microarchitecture: Sandy Bridge (Client)     Frequency (GHz): 2.10     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 2     Graphics card #0 name: 2nd Generation Core Processor Family Integrated Graphics Controller     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MiB): 256.00     Graphics card #0 deviceId: 0x0106     Graphics card #0 versionInfo: unknown     Virtual memory max (MiB): 5743.06     Virtual memory used (MiB): 3361.15     Swap memory total (MiB): 3828.00     Swap memory used (MiB): 811.72     Space in storage for jna.tmpdir (MiB): <path not set>     Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): <path not set>     Space in storage for io.netty.native.workdir (MiB): <path not set>     Space in storage for java.io.tmpdir (MiB): available: 421206.25, total: 467297.75     Space in storage for workdir (MiB): available: 421206.25, total: 467297.75     JVM Flags: 0 total;     Server Running: true     Active Data Packs: vanilla, mod_data, mod/neoforge     Available Data Packs: minecart_improvements, redstone_experiments, trade_rebalance, vanilla, mod/neoforge, mod_data     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     World Seed: -7131934175611965967     Suppressed Exceptions: ~~NONE~~     Is Modded: Definitely; Server brand changed to 'neoforge'     Type: Dedicated Server (map_server.txt)     ModLauncher: 11.0.4+main.d2e20e43     ModLauncher launch target: neoforgeserver     ModLauncher services:         sponge-mixin-0.15.2+mixin.0.8.7.jar mixin PLUGINSERVICE         loader-7.0.10.jar slf4jfixer PLUGINSERVICE         loader-7.0.10.jar runtime_enum_extender PLUGINSERVICE         at-modlauncher-11.0.2.jar accesstransformer PLUGINSERVICE         loader-7.0.10.jar runtimedistcleaner PLUGINSERVICE         modlauncher-11.0.4.jar mixin TRANSFORMATIONSERVICE         modlauncher-11.0.4.jar fml TRANSFORMATIONSERVICE     FML Language Providers:         javafml@7.0         minecraft@7.0     Mod List:         server-1.21.5-20250325.162830-srg.jar             |Minecraft                     |minecraft                     |1.21.5              |Manifest: NOSIGNATURE         neoforge-21.5.63-beta-universal.jar               |NeoForge                      |neoforge                      |21.5.63-beta        |Manifest: NOSIGNATURE     Crash Report UUID: 99fdd6a6-3898-4cfe-ab2c-80b1ace92081     FML: 7.0.10     NeoForge: 21.5.63-beta
    • My minecraft version is 1.20.1, I haven't had too many issues other than a mod not working sometimes, in which case I usually just delete and sift through the preexisting mods to try to find the issue, but I hit a big wall of not knowing what my issue is now. I just want to make a modpack for me and my partner!!! Here's the latest log url, https://pastebin.com/9LjctgYN 
    • i was having same problem, thanks 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.