Posted July 23, 20169 yr I looked everywhere and I can't find out how to have multiple block states on one block! I looked everywhere from other mods source code to online tutorials! I even tried to follow this link https://mcforge.readthedocs.io/en/latest/blockstates/forgeBlockstates and still can't find any solution to this problem. Is there anyone that can help me?
July 23, 20169 yr Possible interpretations: 1. "How to properly code .json in forgeBlockstate format?" 2. "How to make block have multiple properties (using metadata)?" 3. "How to make block have more properties than metadata allows?" Which one is it? P.S: "multiple block states on one block" - phrasing, block has only one BlockState, it can have multiple properties/variants. 1.7.10 is no longer supported by forge, you are on your own.
July 24, 20169 yr bool1 | bool2 << 1 | bool3 << 2 | bool4 << 3 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 24, 20169 yr Which I mean how do you combine PropertyBools specifically. That's up to you, using your experience as a programmer. If you don't have that experience, then look in a more general programming forum for ideas, because such low-level data mangling is not Forge specific. What you do need to know about Forge is that metadata is limited to int 0..15 (4 bits), and whatever you do to code state -> metadata must be reversed in meta -> state. After that, you also get to code the Get Actual State, which can take environment into account. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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