Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • [1.10.2] Custom Particles?
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
Draco18s

[1.10.2] Custom Particles?

By Draco18s, July 27, 2016 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted July 27, 2016

Anyone tried this yet?

 

Looks like vanilla's particles are all registered with a particle registry (

ParticleManager

and associated

EnumParticleTypes

), but I don't see any Forge hooks to register custom particles.

 

On top of that, the last time I played with particles, using a custom sprite (animated or otherwise) required binding a texture sheet and making sure that afterwards, you rebound vanilla's or things would break (vanilla particles would now be using the new texture sheet).

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

DasKaktus    5

DasKaktus

DasKaktus    5

  • Stone Miner
  • DasKaktus
  • Members
  • 5
  • 65 posts
Posted July 27, 2016

I have a working 1.10.2 Custom particle effect up and running, nothing much that I changed from 1.9.

 

But I dont use any ParticleManager.

  • Quote

Not all things in the world are red, there are round objects too!

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted July 27, 2016

I have a working 1.10.2 Custom particle effect up and running, nothing much that I changed from 1.9.

 

Got a github?  The last time I did particles was 1.7 :P

 

Edit/Update:

Basically what I'm trying to do is recreate an effect I did several years ago:

https://github.com/Draco18s/Artifacts/blob/master/main/java/com/draco18s/artifacts/client/RadarParticle.java

The particle spawns at a block location, but renders over everything (due to using

GL11.glDepthFunc(GL11.GL_ALWAYS);

).

 

The problem I'm having now is that it doesn't seem to matter what I do with the VertexBuffer, I either crash the game because it's already drawing (ParticleLargeExplosion doesn't have this problem, I can't figure out why) or I get an Index Out of Range error when setting the first vertex position.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

DasKaktus    5

DasKaktus

DasKaktus    5

  • Stone Miner
  • DasKaktus
  • Members
  • 5
  • 65 posts
Posted July 27, 2016

Sorry no github.

 

But I put it in a pastebin.

 

My first particle ever so.. ;)

Dont take the code to seriously because its an iteration of trial and error and much of the junk code are still there.

And a lot of stitching together what I could read about it.

 

http://pastebin.com/R6aFectz

 

And in my proxy:

 

ConsumeParticles particle = new ConsumeParticles(

    		entity.worldObj, 
    		entity.posX + entity.worldObj.rand.nextFloat() * entity.width 

                * 2.0F - entity.width, 
                entity.posY + 0.5D + entity.worldObj.rand.nextFloat() 

                * entity.height, 
                entity.posZ + entity.worldObj.rand.nextFloat() * entity.width 

                * 2.0F - entity.width, 

                targetX + 0.5, 

                targetY + 1, 

                targetZ + 0.5,10, col.toInt(),1F);
    
    
    Minecraft.getMinecraft().effectRenderer.addEffect(particle);

  • Quote

Not all things in the world are red, there are round objects too!

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted July 27, 2016

Ah, you let the Particle class handle rendering.

Yeah, I need to set GL flags so that my particle renders on top of all other world objects (think vanilla's Glow effect for those new arrows).

 

Managing to make some progress on my own, extending

ParticleExplosionLarge

rather than

Particle

solved the inability to use the world renderer.  No idea why, as it doesn't do anything special, except that if I use its renderer and extend

Particle

things don't work.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted July 28, 2016

Ah, you let the Particle class handle rendering.

Yeah, I need to set GL flags so that my particle renders on top of all other world objects (think vanilla's Glow effect for those new arrows).

 

Managing to make some progress on my own, extending

ParticleExplosionLarge

rather than

Particle

solved the inability to use the world renderer.  No idea why, as it doesn't do anything special, except that if I use its renderer and extend

Particle

things don't work.

Particles have had 3+ layers since they appeared in minecraft:

Layer 0: Uses own particle sprites to render

Layer 1: Uses the item/block sprites.

  (There were separate sprites for items and blocks, so there was one more layer. This information might not be accurate)

Layer 3: Uses custom rendering. No sprites got bound on the render method.

 

It seems that default layer got changed from 3 to 0.

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted July 28, 2016

Nevermind, I get it. I was missing something that hadn't been spelled out well.

When I went looking at the Explosion particle class, there it was.

 

    public int getFXLayer()
    {
        return 3;
    }

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • cadbane86140
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140 · Posted 2 minutes ago

      Hello There! Today we are playing a BRAND NEW parkour map that was actually just released about a month ago and all I gotta say is that this map is so freaking unique and the map creators did something with this map that we have never seen in parkour before! There are so many hilarious moments in this video that I know you guys are gonna love! I hope you all enjoy this video and if you did don't forget to like and sub for more! https://www.youtube.com/watch?v=5aGkMp5bExg
    • cadbane86140
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140 · Posted 3 minutes ago

      Hello There! Today we are playing a BRAND NEW parkour map that was actually just released about a month ago and all I gotta say is that this map is so freaking unique and the map creators did something with this map that we have never seen in parkour before! There are so many hilarious moments in this video that I know you guys are gonna love! I hope you all enjoy this video and if you did don't forget to like and sub for more! https://www.youtube.com/watch?v=5aGkMp5bExg
    • kiou.23
      Block Rotate

      By kiou.23 · Posted 31 minutes ago

      That's usually the case, always try to understand the code before copy and pasting, or else you'll get a lot of headaches later in the code's life
    • Varzac
      Forge jar file not opening

      By Varzac · Posted 57 minutes ago

      I ran Jarfix and then tried installing again with the same results. Nothing happening I even tried using winrar, but as you said nothing happened
    • BeardlessBrady
      [1.16.4] Null when OpenGUI

      By BeardlessBrady · Posted 1 hour ago

      Ah.. Thats what I get for stopping half way through and not double checking, thanks!
  • Topics

    • cadbane86140
      0
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140
      Started 2 minutes ago

    • cadbane86140
      0
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140
      Started 3 minutes ago

    • ehbean
      10
      Block Rotate

      By ehbean
      Started 7 hours ago

    • Varzac
      3
      Forge jar file not opening

      By Varzac
      Started 13 hours ago

    • BeardlessBrady
      2
      [1.16.4] Null when OpenGUI

      By BeardlessBrady
      Started 1 hour ago

  • Who's Online (See full list)

    • cadbane86140
    • ehbean
    • We Random
    • The_Deadly_Taco
    • kiou.23
    • DieGo901yt
    • brok4d
    • JackRaidenPH
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • [1.10.2] Custom Particles?
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community