Jump to content

Recommended Posts

Posted

Hello guys i made furnace but it have no model that i made in mc pre 4

before i made block with that custom model and all worked but after i added methods from BlockFurnace into my class customfurnaceblock model didnt work.

need some help:C

Posted
package com.verdure.mod.blocks;

import java.util.Random;

import com.verdure.mod.VerdureGlobal;
import com.verdure.mod.entity.VDEntity_raw_furnace;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerHeldBlock;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;


public class raw_furnace extends BlockContainer {

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
    private final boolean isBurning;
    private static boolean keepInventory;



protected raw_furnace (boolean isBurning, String unlocalizedName) {

	super(Material.rock);
	this.setCreativeTab(VerdureGlobal.vdCreativeTabs);
	this.setUnlocalizedName(unlocalizedName);
	this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
        this.isBurning = isBurning;	
} 


/**
     * Get the Item that this Block should drop when harvested.
     */

    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(VDBlocks.raw_furnace);
    }

    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setDefaultFacing(worldIn, pos, state);
    }

    private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            Block block = worldIn.getBlockState(pos.north()).getBlock();
            Block block1 = worldIn.getBlockState(pos.south()).getBlock();
            Block block2 = worldIn.getBlockState(pos.west()).getBlock();
            Block block3 = worldIn.getBlockState(pos.east()).getBlock();
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }

    @SideOnly(Side.CLIENT)
    @SuppressWarnings("incomplete-switch")
    public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (this.isBurning)
        {
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
            double d0 = (double)pos.getX() + 0.5D;
            double d1 = (double)pos.getY() + rand.nextDouble() * 6.0D / 16.0D;
            double d2 = (double)pos.getZ() + 0.5D;
            double d3 = 0.52D;
            double d4 = rand.nextDouble() * 0.6D - 0.3D;

            switch (enumfacing)
            {
                case WEST:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case EAST:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case NORTH:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case SOUTH:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
    }

    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnace)
            {
                playerIn.displayGUIChest((TileEntityFurnace)tileentity);
                playerIn.triggerAchievement(StatList.field_181741_Y);
            }

            return true;
        }
    }

    public static void setState(boolean active, World worldIn, BlockPos pos)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        TileEntity tileentity = worldIn.getTileEntity(pos);
        keepInventory = true;

        if (active)
        {
            worldIn.setBlockState(pos, Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
            worldIn.setBlockState(pos, Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        }
        else
        {
            worldIn.setBlockState(pos, Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
            worldIn.setBlockState(pos, Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        }

        keepInventory = false;

        if (tileentity != null)
        {
            tileentity.validate();
            worldIn.setTileEntity(pos, tileentity);
        }
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World worldIn, int meta)
    {
        return new TileEntityFurnace();
    }

    /**
     * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
     * IBlockstate
     */
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }

    /**
     * Called by ItemBlocks after a block is set in the world, to allow post-place logic
     */
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

        if (stack.hasDisplayName())
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnace)
            {
                ((TileEntityFurnace)tileentity).setCustomInventoryName(stack.getDisplayName());
            }
        }
    }

    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!keepInventory)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnace)
            {
                InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityFurnace)tileentity);
                worldIn.updateComparatorOutputLevel(pos, this);
            }
        }

        super.breakBlock(worldIn, pos, state);
    }

    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    public int getComparatorInputOverride(World worldIn, BlockPos pos)
    {
        return Container.calcRedstone(worldIn.getTileEntity(pos));
    }

    @SideOnly(Side.CLIENT)
    public Item getItem(World worldIn, BlockPos pos)
    {
        return Item.getItemFromBlock(VDBlocks.raw_furnace);
    }
    /**
     * The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
     */
    public int getRenderType()
    {
        return 3;
    }
   
    /**
     * Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, ...)
     */
    @SideOnly(Side.CLIENT)
    public IBlockState getStateForEntityRender(IBlockState state)
    {
        return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    
    public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {FACING});
    }








   
   



@Override
public boolean isOpaqueCube() {
return false;
}

@Override
public boolean isFullCube() {
return false;
}


}

Posted

oh still dosent work and now when i open furnace minecraft crash but i used auto generated methods.. should i ad some methods by myself?

package com.verdure.mod.entity;

import net.minecraft.block.Block;
import net.minecraft.block.BlockFurnace;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerFurnace;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class VDEntity_raw_furnace extends TileEntityLockable implements ITickable, ISidedInventory {

@Override
public int getSizeInventory() {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public ItemStack getStackInSlot(int index) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public ItemStack decrStackSize(int index, int count) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public ItemStack removeStackFromSlot(int index) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public void setInventorySlotContents(int index, ItemStack stack) {
	// TODO Auto-generated method stub

}

@Override
public int getInventoryStackLimit() {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public boolean isUseableByPlayer(EntityPlayer player) {
	// TODO Auto-generated method stub
	return false;
}

@Override
public void openInventory(EntityPlayer player) {
	// TODO Auto-generated method stub

}

@Override
public void closeInventory(EntityPlayer player) {
	// TODO Auto-generated method stub

}

@Override
public boolean isItemValidForSlot(int index, ItemStack stack) {
	// TODO Auto-generated method stub
	return false;
}

@Override
public int getField(int id) {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public void setField(int id, int value) {
	// TODO Auto-generated method stub

}

@Override
public int getFieldCount() {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public void clear() {
	// TODO Auto-generated method stub

}

@Override
public String getName() {
	// TODO Auto-generated method stub
	return null;
}

@Override
public boolean hasCustomName() {
	// TODO Auto-generated method stub
	return false;
}

@Override
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public String getGuiID() {
	// TODO Auto-generated method stub
	return null;
}

@Override
public int[] getSlotsForFace(EnumFacing side) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) {
	// TODO Auto-generated method stub
	return false;
}

@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
	// TODO Auto-generated method stub
	return false;
}

@Override
public void update() {
	// TODO Auto-generated method stub

}

public void setCustomInventoryName(String displayName) {
	// TODO Auto-generated method stub

}}

Posted

ye but i made it, custom model worked when it was a block but when i started to add methods from furnaceBlock it is not working

this is my model

"parent": "block/orientable",
    "textures": {
        "0": "vd:blocks/raw_furnace",
        "1": "vd:blocks/raw_furnace.foward"
    },
    "elements": [
        {
            "name": "Cube",
            "from": [ 3.0, 0.0, 3.0 ], 
            "to": [ 13.0, 11.0, 13.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 2.0, 5.0, 12.0, 16.0 ] },
                "west": { "texture": "#0", "uv": [ 6.0, 0.0, 16.0, 11.0 ] },
                "south": { "texture": "#1", "uv": [ 3.0, 5.0, 13.0, 16.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 10.0, 11.0 ] },
                "up": { "texture": "#0", "uv": [ 3.0, 3.0, 13.0, 13.0 ] },
                "down": { "texture": "#0", "uv": [ 3.0, 6.0, 13.0, 16.0 ] }
            }
        },
        {
            "name": "Cube",
            "from": [ 4.0, 11.0, 4.0 ], 
            "to": [ 12.0, 12.0, 12.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }
            }
        },
        {
            "name": "Cube",
            "from": [ 5.0, 12.0, 5.0 ], 
            "to": [ 11.0, 13.0, 11.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, -5.0, -1.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 6.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 6.0, 6.0 ] }
            }
        },
        {
            "name": "Cube",
            "from": [ 7.0, 13.0, 7.0 ], 
            "to": [ 9.0, 16.0, 9.0 ], 
            "rotation": { "origin": [ 8.0, 8.0, 8.0 ], "axis": "y", "angle": 45.0 },
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 2.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 2.0, 2.0 ] }
            }
        }
    ]
}

and this blockfurnace

{
    "parent": "block/orientable",
    "textures": {
        "top": "blocks/furnace_top",
        "front": "blocks/furnace_front_off",
        "side": "blocks/furnace_side"
    }
}

 

I think i need to add to my model top front and side but i dont know how:C

Posted

No instead of

"parent": "block/orientable",
    "textures": {
        "0": "vd:blocks/raw_furnace",
        "1": "vd:blocks/raw_furnace.foward"
    },
    "elements": [
        {
            "name": "Cube",
            "from": [ 3.0, 0.0, 3.0 ], 
            "to": [ 13.0, 11.0, 13.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 2.0, 5.0, 12.0, 16.0 ] },
                "west": { "texture": "#0", "uv": [ 6.0, 0.0, 16.0, 11.0 ] },
                "south": { "texture": "#1", "uv": [ 3.0, 5.0, 13.0, 16.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 10.0, 11.0 ] },
                "up": { "texture": "#0", "uv": [ 3.0, 3.0, 13.0, 13.0 ] },
                "down": { "texture": "#0", "uv": [ 3.0, 6.0, 13.0, 16.0 ] }
            }
        },
        {
            "name": "Cube",
            "from": [ 4.0, 11.0, 4.0 ], 
            "to": [ 12.0, 12.0, 12.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }
            }
        },
        {
            "name": "Cube",
            "from": [ 5.0, 12.0, 5.0 ], 
            "to": [ 11.0, 13.0, 11.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, -5.0, -1.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 6.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 6.0, 6.0 ] }
            }
        },
        {
            "name": "Cube",
            "from": [ 7.0, 13.0, 7.0 ], 
            "to": [ 9.0, 16.0, 9.0 ], 
            "rotation": { "origin": [ 8.0, 8.0, 8.0 ], "axis": "y", "angle": 45.0 },
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 2.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 2.0, 2.0 ] }
            }
        }
    ]
}

 

Use this

{
    "parent": "block/orientable",
    "textures": {
        "top": "vd:blocks/raw_furnace_Top",
        "front": "vd:blocks/raw_furnace_Front",
        "side": "vd:blocks/raw_furnace_Side"
    }
}

 

The difference between a model and a texture is a pretty big one. When I say model I mean the JSONs

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I believe you have 3 options

1. Editing your model to work manually

2. Using one of these http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling

3. Using a TESR(Tile Entity Special Renderer) if they still exist in your version.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • Fastfund recovery helps an individual to get back their scammed funds irrespective of nationality, Romance scam funds and Broker's scam, all kinds of scam funds are 100% accurately recovered without disappointment, their goal is to give all those who seek help to recover lost satisfaction of funds recovery within 72 hours After countless hours of research and desperate attempts to find a solution, I stumbled upon FASTFUND RECOVERY. It was like finding an oasis in the middle of a desert. Their website promised to help victims of scams reclaim what was rightfully theirs, and I instantly knew I had to give them a shot. Before diving headfirst into the recovery process, I wanted to make sure that FASTFUND RECOVERY was the real deal. So, I did my due diligence and looked into their expertise and reputation. To my relief, I found that they had an impeccable track record, successfully assisting countless individuals in recovering their lost funds. Their team consisted of experts in cybersecurity and financial fraud, armed with the knowledge and tools needed to tackle even the most intricate scams. With their reputation preceding them, I felt a renewed sense of hope. FASTFUND RECOVERY successfully came to my aid and got back the amount I lost to these scammers and for this, I am sending this article for clarification. The info of FASTFUND RECOVERY is email: Fastfundrecovery8 (@)Gmail (.) com. Web fastfundrecovery(.)com. (W/A 1 807/500/7554)
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.