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[1.10.2] Strange shading on IBakedModel


nikita488

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Hi. I have a problem, i want to create a block that not emmiting light but glow in the dark and this works:

 

BqaVsgE.png

 

Left block: IBakedModel, Right block: TESR. And you can see difference between this, IBakedModel has strange "brown" shade compared to TESR. Color of this shade also changes depending on day/night time:

Day:

 

pxwXCzP.png

 

Night:

 

yiLIGUQ.png

 

Anyone know how to fix this?

All my code here: https://github.com/nikita488/TestMod

 

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What is the problem exactly the TESR is rendering differently than the model?

I want to create a block that not emmiting light but glow in the dark without using TESR, i ty to create this effect in TESR (to see if it's possible) and its works, but i don't want TESR, it's decorative block, i want to use IBakedModel and it's works too, but compared to TESR it's has strange "brown" shade and i don't know how to fix this...

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I have a suggestion I don't know if this will work but how about you try using a different texture, aka instead of

this.base = bakedTextureGetter.apply(new ResourceLocation("blocks/grass_top"));

Use

this.base = bakedTextureGetter.apply(new ResourceLocation("blocks/iron_block"));

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I have a suggestion I don't know if this will work but how about you try using a different texture, aka instead of

this.base = bakedTextureGetter.apply(new ResourceLocation("blocks/grass_top"));

Use

this.base = bakedTextureGetter.apply(new ResourceLocation("blocks/iron_block"));

Same result. Problem is not in texture.

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Probably the exact same way, where the rendering actually happens put

GlStateManager.disableLighting();

GlStateManager.enableLighting();

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Why can't you use OpenGL in IBakedModel? what happens?, sorry I've never used IBakedModel and know almost nothing about it, except that it is a "better" way to render blocks and the it uses Vec3d and creates quads, could it be that one of the values in putVertex is not correct?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Why can't you use OpenGL in IBakedModel?

 

You can't because OpenGL isn't baked.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I fix this like this:

Instead of:

builder.put(e, 220.0F / 65535.0F, 220.0F / 65535.0F);

I use:

int brightness = 220;
float blockLight = ((float) ((brightness >> 4) & 15) * 32) / 65535; //Found this in Forge
float skyLight = ((float) ((brightness >> 20) & 15) * 32) / 65535; //Found this in Forge
builder.put(e, blockLight, skyLight);

Result:

 

8MzgkGa.png

 

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