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Posted

I am new to forge and I just cannot understand the ItemTool way. I tried ItemAxe but that apparently is hardcoded. All I need is the code for:

public static ToolMaterial INFUSED = EnumHelper.addToolMaterial("INFUSED", 5, 3000, 15.0F, 12.0F, 30);

All the rendering and names and stuff is already done. Thanks!  :)

  • Author

As I said I am kinda new to this and I want to ask how will this help me?

  • Author

I did it and it didn't work or it is just that I'm dumb. Code

 

package Nedas60.TestMod.items;


import com.google.common.collect.Sets;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;

public class ItemAxe extends ItemTool
{
    private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(new Block[] {Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE});
    private static final float[] ATTACK_DAMAGES = new float[] {6.0F, 8.0F, 8.0F, 8.0F, 6.0F};
    private static final float[] ATTACK_SPEEDS = new float[] { -3.2F, -3.2F, -3.1F, -3.0F, -3.0F};

    protected ItemAxe(Item.ToolMaterial material)
    {
        super(material, EFFECTIVE_ON);
        this.damageVsEntity = ATTACK_DAMAGES[material.ordinal()];
        this.attackSpeed = ATTACK_SPEEDS[material.ordinal()];
    }

    protected ItemAxe(Item.ToolMaterial material, float damage, float speed)
    {
        super(material, EFFECTIVE_ON);
        this.damageVsEntity = damage;
        this.attackSpeed = speed;
    }

    public float getStrVsBlock(ItemStack stack, IBlockState state)
    {
        Material material = state.getMaterial();
        return material != Material.WOOD && material != Material.PLANTS && material != Material.VINE ? super.getStrVsBlock(stack, state) : this.efficiencyOnProperMaterial;
    }
}

package Nedas60.TestMod.items;

import Nedas60.TestMod.Reference;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;

public class Infused_Axe extends ItemAxe {

public Infused_Axe(ToolMaterial material) {
	super(material);
	setUnlocalizedName(Reference.TestItems.INFUSED_AXE.getUnlocalizedName());
	setRegistryName(Reference.TestItems.INFUSED_AXE.getRegistryName());
        
}
}

Remove

 

//This
    private static final float[] ATTACK_DAMAGES = new float[] {6.0F, 8.0F, 8.0F, 8.0F, 6.0F};
    private static final float[] ATTACK_SPEEDS = new float[] { -3.2F, -3.2F, -3.1F, -3.0F, -3.0F};
// And this
    this.damageVsEntity = ATTACK_DAMAGES[material.ordinal()];
    this.attackSpeed = ATTACK_SPEEDS[material.ordinal()];

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

You don't have to create your own class, just use the

ItemAxe(Item.ToolMaterial, float, float)

constructor added by Forge.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

In my forge version there is no public constructor, maybe I should update.

 

Alternatively you can override the getAttackSpeed method.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

In my forge version there is no public constructor, maybe I should update.

 

My post was partially incorrect: The constructors are protected so you do need to create a class that extends

ItemAxe

, but you don't need to create a copy of

ItemAxe

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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