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Cannot Craft Items in Survival after Opening Custom Container


thebest108

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I cant seem to get a solution for this, but every time I open my custom container; my ability to craft in the 2x2 completely disappears, and I have to relog into the world just to fix this.

 

Help?

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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HovercraftControllerBlock (Opens the GUI)

public class BlockHovercraftController extends Block implements ITileEntityProvider{

public BlockHovercraftController(Material materialIn){
	super(materialIn);
}

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
    {
	PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(worldIn, pos);
	if(heldItem!=null&&heldItem.getItem() instanceof ItemSystemLinker){
		return false;
	}
	if(wrapper!=null){
		if(!worldIn.isRemote){
			playerIn.openGui(ValkyrienWarfareControlMod.instance, ControlGUIEnum.HoverCraftController.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
		}
		return true;
	}
	return false;
    }

@Override
public TileEntity createNewTileEntity(World worldIn, int meta){
	return new TileEntityHoverController();
}

}

 

Container for the Block

public class HovercraftControllerContainer extends Container{

public TileEntityHoverController tile;

public HovercraftControllerContainer(){}

public HovercraftControllerContainer(TileEntityHoverController tileEntity){
	tile = tileEntity;
}

@Override
public boolean canInteractWith(EntityPlayer playerIn){
	return true;
}

@Override
public void onContainerClosed(EntityPlayer playerIn)
    {
        super.onContainerClosed(playerIn);
    }

}

 

The GUI code for the block

public class HovercraftControllerGUI extends GuiContainer{

private static ResourceLocation background = new ResourceLocation(ValkyrienWarfareControlMod.MODID.toLowerCase(), "textures/gui/ControlSystemGUI.png");
public TileEntityHoverController tileEnt;
public ArrayList<GuiTextField> textFields = new ArrayList<GuiTextField>();

public HovercraftControllerGUI(EntityPlayer player,TileEntityHoverController entity){
	super(player.inventoryContainer);
	mc = Minecraft.getMinecraft();
	tileEnt = entity;
}

public void updateTextFields(){
	textFields.get(0).setText(tileEnt.idealHeight+""); //TOP
	textFields.get(1).setText(Math.round(tileEnt.stabilityBias*100D)/100D+""); //MID
	textFields.get(2).setText(tileEnt.linearVelocityBias+""); //BOT
}

@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException{
//		super.mouseClicked(mouseX,mouseY,mouseButton);
	boolean prevFocused = false;
	boolean postFocused = false;
	for(GuiTextField text:textFields){
		prevFocused = text.isFocused()||prevFocused;
		text.mouseClicked(mouseX, mouseY, mouseButton);
		postFocused = text.isFocused()||postFocused;
	}
	if(prevFocused&&!postFocused){
		updateServer();
	}

}

public void updateServer(){
	if(tileEnt==null){
		return;
	}
	HovercraftControllerGUIInputMessage toSend = new HovercraftControllerGUIInputMessage(this);
	ValkyrienWarfareControlMod.controlNetwork.sendToServer(toSend);
}

@Override
protected void keyTyped(char typedChar, int keyCode) throws IOException{
	boolean typed = false;
	for(GuiTextField text:textFields){
		typed = typed||text.textboxKeyTyped(typedChar, keyCode);
	}
	if(!typed){
		updateServer();
		super.keyTyped(typedChar, keyCode);
	}
    }

@Override
public void updateScreen()
    {
	super.updateScreen();
	for(GuiTextField text:textFields){
		text.updateCursorCounter();
	}
    }

@Override
public void initGui(){
	textFields.clear();
	int fieldWidth = 40;
	int fieldHeight = 20;
	GuiTextField top = new GuiTextField(0, fontRendererObj,(width-fieldWidth)/2-59, (height-fieldHeight)/2-77, fieldWidth, fieldHeight);
	GuiTextField mid = new GuiTextField(0, fontRendererObj,(width-fieldWidth)/2-59, (height-fieldHeight)/2-49, fieldWidth, fieldHeight);
	GuiTextField bot = new GuiTextField(0, fontRendererObj,(width-fieldWidth)/2-59, (height-fieldHeight)/2-20, fieldWidth, fieldHeight);
	top.setEnableBackgroundDrawing(false);
	mid.setEnableBackgroundDrawing(false);
	bot.setEnableBackgroundDrawing(false);
	textFields.add(top);
	textFields.add(mid);
	textFields.add(bot);
	updateTextFields();
//		buttonList.add(new GuiButton(1, width/2-100, height/2-24, "Bastard button"));
}

@Override
public void onGuiClosed(){
	updateServer();
	super.onGuiClosed();
//        Keyboard.enableRepeatEvents(false);
        
//        this.inventorySlots.removeCraftingFromCrafters(this);
    }

@Override
    public void drawScreen(int par1, int par2, float par3){
//        super.drawScreen(par1, par2, par3);
//		drawBackground(par1);
	drawGuiContainerBackgroundLayer(par3,par1,par2);
        for (int i = 0; i < this.buttonList.size(); ++i)
        {
            ((GuiButton)this.buttonList.get(i)).drawButton(this.mc, par1, par2);
        }

        for (int j = 0; j < this.labelList.size(); ++j)
        {
            ((GuiLabel)this.labelList.get(j)).drawLabel(this.mc, par1, par2);
        }
        for(GuiTextField text:textFields){
		text.drawTextBox();
	}
    }

@Override
public boolean doesGuiPauseGame(){
        return false;
    }

@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
//		GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	mc.getTextureManager().bindTexture(background);
	int textureX = 7;
        int textureY = 7;

        int textureWidth = 239;
        int textureHeight = 232;
        
        drawTexturedModalRect((width-textureWidth)/2, (height-textureHeight)/2, 
              textureX, textureY, 
              textureWidth, textureHeight);
}

@Override
public void drawBackground(int tint)
    {
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer worldrenderer = tessellator.getBuffer();
        this.mc.getTextureManager().bindTexture(background);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        float f = 32.0F;
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        worldrenderer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
        worldrenderer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
        worldrenderer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
        worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
        tessellator.draw();
    }

}

 

And the GUIHandler

public class ControlGUIHandler implements IGuiHandler{

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	if(ID == ControlGUIEnum.HoverCraftController.ordinal()){
		TileEntity tileEnt = world.getTileEntity(new BlockPos(x,y,z));
		if(!(tileEnt instanceof TileEntityHoverController)){
			return null;
		}
		TileEntityHoverController tile = (TileEntityHoverController) tileEnt;
		((EntityPlayerMP)player).connection.sendPacket(tile.getUpdatePacket());
		return new HovercraftControllerContainer(tile);
	}
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	if(ID == ControlGUIEnum.HoverCraftController.ordinal()){
		return new HovercraftControllerGUI(player,(TileEntityHoverController) world.getTileEntity(new BlockPos(x,y,z)));
	}
	return null;
}

}

 

Also the TileEntityHoverController

public class TileEntityHoverController extends TileEntity{

public ArrayList<BlockPos> enginePositions = new ArrayList<BlockPos>();
public double idealHeight = 16D;
public double stabilityBias = .3D;

public double linearVelocityBias = 1D;
public double angularVelocityBias = 20D;

public Vector normalVector = new Vector(0D,1D,0D);

public double angularConstant = 100000000D;
public double linearConstant = 1000000D;

public boolean autoStabalizerControl = true;

public TileEntityHoverController(){
//		validate();
}

/*
 * Returns the Force Vector the engine will send to the Physics Engine
 */
public Vector getForceForEngine(AntiGravEngineTileEntity engine,World world, BlockPos enginePos, IBlockState state, PhysicsObject physObj, double secondsToApply){
//		physObj.physicsProcessor.convertTorqueToVelocity();
//		secondsToApply*=5D;
//		idealHeight = 100D;
	if(autoStabalizerControl){
		setAutoStabilizationValue(physObj);
	}

	double linearDist = -getControllerDistFromIdealY(physObj);
	double angularDist = -getEngineDistFromIdealAngular(enginePos,physObj,secondsToApply);

	engine.angularThrust.Y -= (angularConstant*secondsToApply)*angularDist;
	engine.linearThrust.Y -= (linearConstant*secondsToApply)*linearDist;

	engine.angularThrust.Y = Math.max(engine.angularThrust.Y, 0D);
	engine.linearThrust.Y = Math.max(engine.linearThrust.Y, 0D);

	engine.angularThrust.Y = Math.min(engine.angularThrust.Y, engine.maxThrust*stabilityBias);
	engine.linearThrust.Y = Math.min(engine.linearThrust.Y, engine.maxThrust*(1D-stabilityBias));

	Vector aggregateForce = engine.linearThrust.getAddition(engine.angularThrust);
	aggregateForce.multiply(secondsToApply);

//		System.out.println(aggregateForce);

	return aggregateForce;
}

public double getEngineDistFromIdealAngular(BlockPos enginePos,PhysicsObject physObj,double secondsToApply){
	Vector controllerPos = new Vector(pos.getX()+.5D,pos.getY()+.5D,pos.getZ()+.5D);
	Vector enginePosVec = new Vector(enginePos.getX()+.5D,enginePos.getY()+.5D,enginePos.getZ()+.5D);

	controllerPos.subtract(physObj.physicsProcessor.centerOfMass);
	enginePosVec.subtract(physObj.physicsProcessor.centerOfMass);

	Vector unOrientedPosDif = new Vector(enginePosVec.X-controllerPos.X,enginePosVec.Y-controllerPos.Y,enginePosVec.Z-controllerPos.Z);

	double idealYDif = unOrientedPosDif.dot(normalVector);

	RotationMatrices.doRotationOnly(physObj.coordTransform.lToWRotation, controllerPos);
	RotationMatrices.doRotationOnly(physObj.coordTransform.lToWRotation, enginePosVec);

	double inWorldYDif = enginePosVec.Y-controllerPos.Y;

	Vector angularVelocityAtPoint = physObj.physicsProcessor.angularVelocity.cross(enginePosVec);
	angularVelocityAtPoint.multiply(secondsToApply);

	return idealYDif-(inWorldYDif+angularVelocityAtPoint.Y*angularVelocityBias);
}

public double getControllerDistFromIdealY(PhysicsObject physObj){
	Vector controllerPos = new Vector(pos.getX()+.5D,pos.getY()+.5D,pos.getZ()+.5D);
	physObj.coordTransform.fromLocalToGlobal(controllerPos);
	return idealHeight-(controllerPos.Y+(physObj.physicsProcessor.linearMomentum.Y*physObj.physicsProcessor.invMass*linearVelocityBias));
}

public void handleGUIInput(HovercraftControllerGUIInputMessage message, MessageContext ctx){
	idealHeight = message.newIdealHeight;

	if(message.newStablitiyBias<0||message.newStablitiyBias>1D){
		//Out of bounds, set to auto
		autoStabalizerControl = true;
	}else{
		double stabilityDif = Math.abs(stabilityBias-message.newStablitiyBias);
//			if(stabilityDif>.05D){
			stabilityBias = message.newStablitiyBias;
			autoStabalizerControl = false;
//			}
	}

	linearVelocityBias = message.newLinearVelocityBias;
	markDirty();
}

private void setAutoStabilizationValue(PhysicsObject physObj){
//		double epsilon = 5D;
//		double biasChange = .00005D;
//		
//		Vector controllerPos = new Vector(pos.getX()+.5D,pos.getY()+.5D,pos.getZ()+.5D);
//		physObj.coordTransform.fromLocalToGlobal(controllerPos);
//	
//		double controllerDist = idealHeight-controllerPos.Y;
//		
//		double yVelocity = physObj.physicsProcessor.linearMomentum.Y*physObj.physicsProcessor.invMass*linearVelocityBias;
//		
//		if(Math.abs(controllerDist)>epsilon){
//			if(Math.signum(controllerDist)!=Math.signum(yVelocity)){
//				stabilityBias+=(biasChange*controllerDist);
//			}else{
//				stabilityBias-=(biasChange*controllerDist);
//			}
//		}
//		//Limit bias to between 0 and 1
//		stabilityBias = Math.max(Math.min(stabilityBias, 1D), 0D);
}

@Override
    public SPacketUpdateTileEntity getUpdatePacket()
    {
	SPacketUpdateTileEntity packet = new SPacketUpdateTileEntity(pos,0,writeToNBT(new NBTTagCompound()));
        return packet;
    }

@Override
public void onDataPacket(net.minecraft.network.NetworkManager net, net.minecraft.network.play.server.SPacketUpdateTileEntity pkt)
    {
	readFromNBT(pkt.getNbtCompound());
    }

@Override
public void readFromNBT(NBTTagCompound compound){
	enginePositions = NBTUtils.readBlockPosArrayListFromNBT("enginePositions", compound);
    	normalVector = NBTUtils.readVectorFromNBT("normalVector", compound);
    	if(normalVector.isZero()){
    		normalVector = new Vector(0,1,0);
    	}
    	idealHeight = compound.getDouble("idealHeight");
    	stabilityBias = compound.getDouble("stabilityBias");
    	linearVelocityBias = compound.getDouble("linearVelocityBias");
    	angularVelocityBias = compound.getDouble("angularVelocityBias");
    	autoStabalizerControl = compound.getBoolean("autoStabalizerControl");
	super.readFromNBT(compound);
    }

@Override
    public NBTTagCompound writeToNBT(NBTTagCompound compound){
    	NBTUtils.writeBlockPosArrayListToNBT("enginePositions", enginePositions, compound);
	NBTUtils.writeVectorToNBT("normalVector", normalVector, compound);
	compound.setDouble("idealHeight", idealHeight);
	compound.setDouble("stabilityBias", stabilityBias);
	compound.setDouble("linearVelocityBias", linearVelocityBias);
	compound.setDouble("angularVelocityBias", angularVelocityBias);
	compound.setBoolean("autoStabalizerControl", autoStabalizerControl);
    	return super.writeToNBT(compound);
    }

}

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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Your GuiHander is not your gui handler you didn't copy the right code. Also TileEntity code.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Well, it basically grabs some numbers from the client TileEntity and sends them to the server to update the information to what the player typed in.

 

public class HovercraftControllerGUIInputMessage implements IMessage{

public BlockPos tilePos;
public int physEntId;

public double newIdealHeight;
public double newStablitiyBias;
public double newLinearVelocityBias;

public HovercraftControllerGUIInputMessage(){}

public HovercraftControllerGUIInputMessage(HovercraftControllerGUI guiIn){
	tilePos = guiIn.tileEnt.getPos();
	physEntId = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(guiIn.mc.theWorld, tilePos).getEntityId();
	try{
		newIdealHeight = Double.parseDouble(guiIn.textFields.get(0).getText());
		newStablitiyBias = Double.parseDouble(guiIn.textFields.get(1).getText());
		newLinearVelocityBias = Double.parseDouble(guiIn.textFields.get(2).getText());
	}catch(Exception e){
		guiIn.updateTextFields();
	}
}

@Override
public void fromBytes(ByteBuf buf) {
	tilePos = new BlockPos(buf.readInt(),buf.readInt(),buf.readInt());
	physEntId = buf.readInt();
	newIdealHeight = buf.readDouble();
	newStablitiyBias = buf.readDouble();
	newLinearVelocityBias = buf.readDouble();
}

@Override
public void toBytes(ByteBuf buf) {
	buf.writeInt(tilePos.getX());
	buf.writeInt(tilePos.getY());
	buf.writeInt(tilePos.getZ());
	buf.writeInt(physEntId);
	buf.writeDouble(newIdealHeight);
	buf.writeDouble(newStablitiyBias);
	buf.writeDouble(newLinearVelocityBias);
}

}

 

Nothing that could affect the GUI though, all this does is move numbers around

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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Oh sorry, this too

 

public class HovercraftControllerGUIInputHandler implements IMessageHandler<HovercraftControllerGUIInputMessage, IMessage>{

@Override
public IMessage onMessage(final HovercraftControllerGUIInputMessage message, final MessageContext ctx) {
	IThreadListener mainThread = ctx.getServerHandler().serverController;
	mainThread.addScheduledTask(new Runnable(){
            @Override
            public void run(){
            	PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(ctx.getServerHandler().playerEntity.worldObj, message.tilePos);
            	TileEntity tileEnt = wrapper.wrapping.VKChunkCache.getTileEntity(message.tilePos);
            	if(tileEnt!=null){
            		if(tileEnt instanceof TileEntityHoverController){
            			((TileEntityHoverController)tileEnt).handleGUIInput(message, ctx);
            		}
            	}else{
            		System.out.println("Player: "+ctx.getServerHandler().playerEntity.getName()+" sent a broken packet");
            	}
            }
	});
	return null;
}

}

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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Hmm yeah, after adding this to my BlockHovercraftController inventory works again; only problem is now I cant use the inventory of the controller because it never opened server side :/

 

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
    {
	PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(worldIn, pos);
	if(heldItem!=null&&heldItem.getItem() instanceof ItemSystemLinker){
		return false;
	}
	if(wrapper!=null){
		if(!worldIn.isRemote){
			playerIn.openGui(ValkyrienWarfareControlMod.instance, ControlGUIEnum.HoverCraftController.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
			playerIn.openContainer = playerIn.inventoryContainer;
		}
		return true;
	}
	return false;
    }

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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