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[1.10.2] [ANSWERED] Mod ID conflict question


T-10a

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Hello,

I'm just wondering what'll happen if 2 mods somehow register items with the same registry name & unlocalised name.

 

As in, say Mod A registers an item with the registry name "cheese" and unlocalised name "item.cheese.name", and Mod B registers an item with the same registry and unlocalised name. What'll happen then?

 

I'm just asking so I can prevent any potential conflicts.

If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.

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Ah, so I don't need a short word in front of my item name in the unlocalised name, to differentiate between similar items from different mods?

If I'm asking a whole bunch of questions, please don't get angry. I'm trying to learn.

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No you do not, also it would happen in previous versions. Before the new registry if the mod authors didn't register it with there modid appended, but forge should now automatically append it. If you want them to be equal register them in the OreDictionary.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Ah, so I don't need a short word in front of my item name in the unlocalised name, to differentiate between similar items from different mods?

 

You should prefix unlocalised names with your modid, Forge does not do this. Registry names automatically have the modid prefixed to the passed name.

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Ah, so I don't need a short word in front of my item name in the unlocalised name, to differentiate between similar items from different mods?

 

You should prefix unlocalised names with your modid, Forge does not do this. Registry names automatically have the modid prefixed to the passed name.

Just a question, does forge even care about Unlocalized names any more? Aren't they just used to localize the name in game?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Ah, so I don't need a short word in front of my item name in the unlocalised name, to differentiate between similar items from different mods?

 

You should prefix unlocalised names with your modid, Forge does not do this. Registry names automatically have the modid prefixed to the passed name.

Just a question, does forge even care about Unlocalized names any more? Aren't they just used to localize the name in game?

 

Yes, unlocalised names are only used to localise strings in-game, however they can still conflict. For example,

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myThing.setUnlocalizedName(myThing.getRegistryName()); //magic

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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