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Posted

its an normal interface. so just create a new class impleenting ISound. the methodas are self explaning, if you dont know what a specific method does post its name. And we can help you.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Okay...

 

I am probably an idiot for not understanding how ISound works, even when it's implemented, so can I get a somewhat noobish explanation of what ISound is an how I can implement it?

 

even when it's implemented

 

I have done that, I don't understand it.

I am on my journey of making a remake of matmos, as explained here.

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