Torojima Posted August 15, 2016 Posted August 15, 2016 I want to create a block equal to another block already existing at BlockPos changePos currently I'm creating a new block, but only with the default IBlockState IBlockState newBlockState = usedBlock.getBlockState().getBaseState(); worldIn.setBlockState(changePos, newBlockState, 3); (usedBlock is of type Block, worldIn of type World) Now my idea for the time being is to check for certain block types (stone, flowers, wool etc) the known block states and set them into the new IBlockState. That's a bit crude, but currently the only idea I have to solve this issue. So I'm planing to ask if the new Block is of type BlockStone. If so, I'll ask for the VARIANT and set it in the new IBlockState with the withProperty method. But I'm running into a basic understanding problem ... I can't manage to wrap my head around how to ask for the VARIANT property of a existing block, starting with a BlockPos. Can anybody point me into the right direction? https://github.com/ArnoSaxena/buildhelper if anybody is interested in the code Quote running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है! http://www.arno-saxena.de/pictures/chococraft/banner_signature.png[/img]
Animefan8888 Posted August 15, 2016 Posted August 15, 2016 You should just use metadata. Metadata is the only way to persist BlockStates anyway. If blockstate1 and blockstate2 have the same metadata of 0, then it will default to the blockstate set to 0(if not setup correctly the defasult blockstate). Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Draco18s Posted August 15, 2016 Posted August 15, 2016 Don't ever invoke metadata directly. If you want to make a block have the same blockstate at another position... IBlockState thatState = world.getBlockState(thatPos); world.setBlockState(thisPos, thatState, 3); Your problem is that you invoked getBaseState() which overwrote whatever state was already in the world with a default state. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Torojima Posted August 15, 2016 Author Posted August 15, 2016 many thanks, that was exactly the pointer I needed I had still been thinking in blocks or blocktypes as the main identifier for blocks. But now I've understood the blockstate is the main thing and blocktype is only a part of the block state. Now my mod is working as expected even with different flowers, wood and stone types ect... Quote running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है! http://www.arno-saxena.de/pictures/chococraft/banner_signature.png[/img]
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