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[1.10] Sending data with packets [SOLVED]


TheTrollguy_

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Hello again!

 

I've just started playing with packets; I've made my Message and MessageHandler classes and I've done the basics from tutorials. Now I really don't know where to begin and what to do.

 

WHAT I WANT TO DO:

During an event send info to server that I want to change the damage of the item I'm currently holding in my hand and after the server sends approval back to actually change it.

 

WHAT I NEED HELP WITH:

I basically need a guide telling me what to do, when to send the packet, how to get the player and send that player approval to change the item stack's damage.

 

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First server handles all data. Second it isnup to you when and where to send, because it is based on what you want changing the damage to do. Sending it back would be adding a return to the Handler.

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First server handles all data. Second it isnup to you when and where to send, because it is based on what you want changing the damage to do. Sending it back would be adding a return to the Handler.

 

Thanks for the clarification. It was very late when I started playing with Packets.

 

Hi

 

You might find this example project useful

https://github.com/TheGreyGhost/MinecraftByExample

 

mbe60 has working examples of how you can send messages back and forth, triggered by items

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe60_network_messages

 

-TGG

 

That helped me a lot. It's really nice to see a working example and then based on it make your own working code. I also found this very helpful:

http://mcforge.readthedocs.io/en/latest/networking/simpleimpl/

 

Thank you all for help. I've got everything working perfectly. SOLVED! ;D

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