Posted August 21, 20169 yr Block.getMetaFromState is still good, but what should I use instead of Block.getStateFromMeta ?
August 21, 20169 yr Nothing, use that. Mojang is using the @Deprecated annotation to mean that nobody should be using it unless they're overriding it or they absolutely have to. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
August 21, 20169 yr Author That's the question. I need to convert from metadata to IBlockState right? because the Block class implementation returns this.getDefaultState() completely ignoring the metadata parameter.
August 21, 20169 yr Shouldn't the easier way be by block.getDefaultState.withProperty(IProperty, value) ?
August 21, 20169 yr Shouldn't the easier way be by block.getDefaultState.withProperty(IProperty, value) ? You need to override Block#getMetaFromState and Block#getStateFromMeta to allow your block to be serialised/deserialised correctly. You generally shouldn't be calling these methods yourself. When setting a block in the world, you do need to use IBlockState#withProperty to set each property to the appropriate value. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 21, 20169 yr I know that in the block class it Block#getMetaFromState and Block#getStateFromMeta but I mean if you want to make a BlockState like you make a new ItemStack from somewhere else in the code, can't you use IBlockState#withProperty ?
August 21, 20169 yr Author You need to override Block#getMetaFromState and Block#getStateFromMeta to allow your block to be serialised/deserialised correctly. You generally shouldn't be calling these methods yourself. When setting a block in the world, you do need to use IBlockState#withProperty to set each property to the appropriate value. That's what I wanted to know. But why is it marked as deprecated if we still need to override it? My block has metadata that needs to be calculated based on its neighbors: it searches for an inventory around it and sets the metadata appropriately what methods exactly do I need to override to get this done? Just onBlockPlaced and onBlockAdded ?
August 21, 20169 yr That's what I wanted to know. But why is it marked as deprecated if we still need to override it? Nothing, use that. Mojang is using the @Deprecated annotation to mean that nobody should be using it unless they're overriding it or they absolutely have to. My block has metadata that needs to be calculated based on its neighbors: it searches for an inventory around it and sets the metadata appropriately what methods exactly do I need to override to get this done? Just onBlockPlaced and onBlockAdded ? If the initial state is only based on the neighbouring blocks, you only need to override Block#onBlockAdded . This is called whenever the Block is added to the world, regardless of whether it was done by a player or something else. Are you sure you want to store this information in the metadata and not just calculate it in Block#getActualState ? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 21, 20169 yr Author Are you sure you want to store this information in the metadata and not just calculate it in Block#getActualState ? I don't know... getActualState would be more accurate and cleaner since I wouldn't need to deal with neighbors changing in my TileEntity, but do you think it's worth the overhead?
August 21, 20169 yr Are you sure you want to store this information in the metadata and not just calculate it in Block#getActualState ? I don't know... getActualState would be more accurate and cleaner since I wouldn't need to deal with neighbors changing in my TileEntity, but do you think it's worth the overhead? How expensive is the check? If you're just calling ICapabilityProvider#hasCapability for each neighbouring TileEntity , it shouldn't be all that expensive. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 21, 20169 yr Author How expensive is the check? If you're just calling ICapabilityProvider#hasCapability for each neighbouring TileEntity , it shouldn't be all that expensive. It's because you didn't see my design. My TileEntity doesn't update every tick. It has a tick counter. So updating the metadata only when the tick counter reaches 0 is far cheaper than the alternative.
August 22, 20169 yr ... why is it marked as deprecated if we still need to override it? If I understand earlier comments correctly, Mojang is sometimes using the "deprecated" annotation as a poor-man's abstract method qualifier. In other words, it indicates a need to override so that it will never be called naked. Maybe there was some language rule preventing Mojang from using the abstract qualifier. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
August 22, 20169 yr Yes, @Dprecated in the MC codebase can be taken as: Modders should NEVER CALL this. But as we have not moved away from it, modders MAY need to IMPLEMENT this. Mojang is working on cleaning up their code base a lot. So things are in flux just like every major project out there. The annotations are a guide. Seriously it's not a hard concept. Are you calling a deprecated function? STOP Are you implementing a deprecated function? Fine, just be weary it may change in future MC versions. {Just like everything else} Remember Minecraft IS NOT a full fledged professional modder facing API. It's a decompiled internal hack of a client. I seriously can't understand how people can't grasp this simple concept, we get FAR to many of these 'but the method is deprecated!' posts... -.- The same thing goes for things WE in Forge deprecate. Like non-stack sensitive versions of Item functions. You could still IMPLEMENT them and they would work fine{Because we are forced to be compatbile with vanilla}. But you should always CALL the non-deprecated form. The only difference between Mojang's @Deprecated and ours is that we can add comments directing you to the new stuff. Mojang can't as comments don't survive the compiling process. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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