Posted August 21, 20169 yr How would you/is there a way to overlay a binary transparency texture over a base texture on each side in the JSON model system? This is what I tried, but it results in a transparent block with the overlay on all sides in the inventory, and the transparent pixels being white and gray in the world: https://gist.github.com/izzyaxel/d54bc4a23236b1f44d9f230490e415a5 http://private.izzyaxel.com/screenshots/2016-08-21_19.50.09.png And the other issue, how do you make the transparent layer fullbright, without making the block emit light?
August 22, 20169 yr 1) https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderores/models/block/hardore.json 2) add "shade":"false" to the elements block for the overlay textures. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 22, 20169 yr Author Well, after making some changes based on that, the overlay works on the inventory render, but the world render still looks like that screenshot. https://gist.github.com/izzyaxel/6e64b75527e8fb6811cc7a9d676da4a2 And setting shade to false isn't working on its own, you have to do at least setLightLevel(1).
August 22, 20169 yr For a block model to be rendered with transparency, you need to override Block#getBlockLayer to return CUTOUT , CUTOUT_MIPPED or TRANSLUCENT as appropriate. The Grey Ghost has an explanation of these layers here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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