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whats the armor types? [1.10]


Struxx

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hi i write on my mod and add armor but if i wrote this and "0,1,2,3" is red (Type mismatch:Cannot convert from int to EntityEquipmentSlot") what do i wrong?:

 

 

 

package com.PlasticMod.items;

 

import net.minecraft.inventory.EntityEquipmentSlot;

import net.minecraft.item.ItemArmor;

 

public class ItemPlasticArmor<IconRegister> extends ItemArmor{

 

public ItemPlasticArmor(ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn) {

super(materialIn, renderIndexIn, equipmentSlotIn);

 

switch(armorType){

 

case 0:setUnlocalizedName("plastichelmet"); break;

case 1:setUnlocalizedName("plasticchest"); break;

case 2:setUnlocalizedName("plasticlegs"); break;

case 3:setUnlocalizedName("plasticboots"); break;

 

 

 

}

}

}

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First: put it in a code field

Second: It should look a little like this

public class ItemPlasticArmor extends ItemArmor {

public ItemPlasticArmor(ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn, String name) {
	super(materialIn, 0, equipmentSlotIn);
                this.setUnlocalizedName(name);
	this.setRegistryName(name);
}

public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
	if (slot == EntityEquipmentSlot.HEAD || slot == EntityEquipmentSlot.CHEST || slot == EntityEquipmentSlot.FEET) {
		return "ID:textures/models/armor/armor_layer_1.png";
	} else if (slot == EntityEquipmentSlot.LEGS) {
		return "ID:textures/models/armor/armor_layer_2.png";
	} else {
		return null;
	}
}

}

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And then in your items class it would be something like this:

public class PlasticItems {
public static ArmorMaterial plastic_armor_material;
public static Item PLASTIC_HELMET;
public static Item PLASTIC_CHESTPLATE;
public static Item PLASTIC_LEGGINGS;
public static Item PLASTIC_BOOTS;

public static void init() {
	plastic_armor_material = EnumHelper.addArmorMaterial("plastic_armor_material", "", 473, new int[] {3, 6, 8, 3}, 17, SoundEvents.ENTITY_EGG_THROW, 3);
	PLASTIC_HELMET = new ItemPlasticArmor(plastic_armor_material, EntityEquipmentSlot.HEAD, "plastic_helmet").setCreativeTab(CreativeTabs.COMBAT);
	PLASTIC_CHESTPLATE = new ItemPlasticArmor(plastic_armor_material, EntityEquipmentSlot.CHEST, "plastic_chestplate").setCreativeTab(CreativeTabs.COMBAT);
	PLASTIC_LEGGINGS = new ItemPlasticArmor(plastic_armor_material, EntityEquipmentSlot.LEGS, "plastic_leggings").setCreativeTab(CreativeTabs.COMBAT);
	PLASTIC_BOOTS = new ItemPlasticArmor(plastic_armor_material, EntityEquipmentSlot.FEET, "plastic_boots").setCreativeTab(CreativeTabs.COMBAT);
}

public static void register() {
	GameRegistry.register(PLASTIC_HELMET);
	GameRegistry.register(PLASTIC_CHESTPLATE);
	GameRegistry.register(PLASTIC_LEGGINGS);
	GameRegistry.register(PLASTIC_BOOTS);
}
}

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