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[1.10.2] Adding mods to dev client


rreeggkk

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In 1.7.10 I was able to put mods that I wanted in the game (for my benefit) but not as dependencies into the /eclipse/mods folder and they would appear in the game but I would not be able to access them from eclipse. However, whenever I put a mod into the /run/mods folder in 1.10.2 the game fails to startup because of a ClassNotFoundException/NoClassDefFoundException when forge tries to load access transformers. Is this still possible to do? Here is the crash report. gradle runClient loads the mods just fine, but when running the default eclipse run configuration it fails. I am specifically trying to use either EnderIO or Mekanism.

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