Jump to content

Recommended Posts

Posted

Do you know about for-loops?

 

Have a method that is run first when you break the tree.

It checks in the x & z axis, in 1 block radii, meaning it checks blocks outwards in a 3x3 like this:

 

 

[-1,1] [0,1] [1,1]

[-1,0] [0,0] [1,0]

[-1,-1][0,-1][1,-1]

 

 

It it cannot find a leaf-block at those coordinates around it, it goes up one level and continues.

It gets the blockpos of that leaf, and runs throws it to another method. Then it destroys the leaf block.

The "thrown" leaf-pos is sent, as said, to another method that scans the surrounding blocks around the leaf, and sees if any are leaves as well. If so, it continues to throw that new leaf to itself, iterating up, until it cannot find any connecting leaves. Because it throws the new leaf position, and then kills the leaf-block it originated from, the code will work from the bottom up.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

That's how I do right now more or less.. But it can interfere with close trees and destroy their leaves.

There's not much that can be done about that, sadly.

Tree's do not know if [This block of Leaf] belongs to itself, or if it belongs to another tree.

 

What you can do, is force a maximum distance of which your method will destroy blocks inside.

Essentially, follow every piece of leaves, up-and-until-these-blocks-away. This means your tool won't work (aka one-punch-kill all the leaves) on massive trees, but it will at least be better than punching individual leaf-blocks.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

Finding logs is easy: they'll always be within 1 block (sometimes up wards) of another log (99% chance of never touching a different tree if their bases are not right-up-next-to-each-other adjacent).

Leaves will be within 3 blocks (IIRC the distance correctly) in any direction of their "parent" log.

 

There's literally nothing you can do about stripping the leaves off "nearby" trees, where their blocks intermingle.  Not unless the variant types are different.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
    • Maybe you need to create file in assets/<modid>/items/<itemname>.json with content like this:   { "model": { "type": "minecraft:model", "model": "modname:item/itemname" } }  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.