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Posted

In your main class, if you don't have it already, receive the 'FMLServerStartingEvent'. Create a class that extends 'CommandBase' and override at least 'getCommandName', 'getCommandUsage', and 'execute'.

 

 

In the event handler for 'FMLServerStartingEvent', do 'event.registerServerCommand(new YourCustomCommandClass())'.

 

 

'getCommandName' should return a string of the base command name, the text you type in to activate it.

 

 

Optionally, inside the command class, create a List<String> variable for the command's aliases (alternate text the user can type to activate your command), and in the constructor for the command class, initialize the aliases variable and add strings to it.  Now override 'getCommandAliases' and return the aliases List.

 

 

In 'getCommandUsage' return a string of the message you want the player to receive when they type the command in without any arguments iirc?  It may also show in the help command.

 

 

Do whatever you want to happen when the command is run in 'execute'.  args[0] is the first argument after your command, args[1] is the second, and so on, for however many arguments you want to have.  Args are delimited by spaces, by the way.

 

[edit] getCommandUsage would be something like

 

return "yourcommandname <arg0> <arg1> <etc>";

Posted

Sorry for being unclear. I know how to do that, it is only that watching other old tutorials what I type in the execute doesn't work.

 

I wanted the player to type /test <arg> and the chat showed: Test: <arg> but the code it showed on a forum was from 1.6.4 and it didn't work.

How can i do that?

 

Oh and for instance how do i use an already existing minecraft command for instance:

 

/test2 <arg> should /kick <arg>

thanks

Posted

Sorry for being unclear. I know how to do that, it is only that watching other old tutorials what I type in the execute doesn't work.

 

I wanted the player to type /test <arg> and the chat showed: Test: <arg> but the code it showed on a forum was from 1.6.4 and it didn't work.

How can i do that?

player.addChatMessage(...). But of course you would need to grab all of the strings from args to do this.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I think he means command forwarding, like doing /test <player> would then execute /kick <player>?

 

 

Found it, it would be

 

 

server.commandManager.executeCommand(sender, "raw command text here, minus the /");

Posted

I think he means command forwarding, like doing /test kick would then execute the /kick command?

Thanks I didn't see that...

I thnk it is as simple as getting a player variable and using player.sendChatMessage("/somecommand");

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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