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[1.10.2] Get Tab List HELP!!! :(


JakeNelson1999

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Hi there, I'm Jake :). I'm pretty new to Forge Modding, although I've been coding in bukkit for several years. Anyway attempting a project I've run into a few issues. :(

 

Heres my code:

 

TabList.java

[embed=425,349]package com.jakenelson19.tablist;

 

import net.minecraftforge.fml.common.FMLCommonHandler;

import net.minecraftforge.fml.common.Mod;

import net.minecraftforge.fml.common.Mod.EventHandler;

import net.minecraftforge.fml.common.Mod.Instance;

import net.minecraftforge.fml.common.SidedProxy;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

 

@Mod(modid=Reference.MOD_ID, name=Reference.MOD_NAME, version=Reference.VERSION)

public class TabList {

 

@Instance(Reference.MOD_ID)

public static TabList instance;

 

 

@EventHandler

public void preInit(FMLPreInitializationEvent event)  {

 

        FMLCommonHandler.instance().bus().register(new DeathHandler());

       

        System.out.println("Event Handler Initialized");

 

}

 

@EventHandler

public void load(FMLInitializationEvent event)  {}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event)  {}

 

}

[/embed]

 

DeathHandler.java

[embed=425,349]package com.jakenelson19.tablist;

 

import net.minecraft.client.Minecraft;

import net.minecraft.util.ResourceLocation;

import net.minecraft.util.text.ITextComponent;

import net.minecraft.util.text.TextComponentString;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

import net.minecraftforge.fml.common.gameevent.PlayerEvent;

 

public class DeathHandler {

 

    @SubscribeEvent

    public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event) {

 

    //event.player.addChatMessage(new TextComponentString(event.player.getDisplayName() + " is testing chat messages"));

    event.player.addChatMessage(new TextComponentString("testing chat messages"));

    ResourceLocation text = Minecraft.getMinecraft().ingameGUI.getTabList().ICONS;

    event.player.addChatMessage(new TextComponentString(""+text));

    }

   

    @SubscribeEvent

    public void onPlayerLogin(PlayerEvent.PlayerRespawnEvent event) {

 

    //event.player.addChatMessage(new TextComponentString(event.player.getDisplayName() + " is testing chat messages"));

    event.player.addChatMessage(new TextComponentString("testing chat messages"));

    ResourceLocation text = Minecraft.getMinecraft().ingameGUI.getTabList().ICONS;

    event.player.addChatMessage(new TextComponentString(""+text));

    }

   

}[/embed]

 

Issues:

 

 

1) I want the mod to run client side only, so that i can connect to normal servers and have it running. Currently the mods don't work on normal servers :(

 

2) The main thing i'm trying to achieve is to take all the users in the tablist, and put them into a java hashmap / array

 

I'd greatly appreciate this help as I've been stuck here for ages.

 

Thanks!

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2) The main thing i'm trying to achieve is to take all the users in the tablist, and put them into a java hashmap / array

 

You can fetch an array of all the player's usernames via the PlayerList like so:

 

FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getAllUsernames()

.

He wants it to be client side only...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You should look at how

GuiPlayerTabOverlay#renderPlayerlist

retrieves the data that it renders.

 

In future, please use [nobbc]


[/nobbc] tags when posting code.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Sorry im a bit of a noob how would that work  :-X

 

Open the

GuiPlayerTabOverlay

class and navigate to the

renderPlayerlist

method. The first two lines retrieve the

List<NetworkPlayerInfo>

used to render the overlay.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Sorry im a bit of a noob how would that work  :-X

 

Open the

GuiPlayerTabOverlay

class and navigate to the

renderPlayerlist

method. The first two lines retrieve the

List<NetworkPlayerInfo>

used to render the overlay.

 

Thanks a lot  ;D, I think i can work with that. The only problem I have now is how do I make the mod client side?

 

(Allowing it to access Bukkit/Spigot/vanilla servers while running the mod).

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The only problem I have now is how do I make the mod client side?

 

(Allowing it to access Bukkit/Spigot/vanilla servers while running the mod).

 

In your

@Mod

annotation, set

clientSideOnly

to

true

so it's only loaded by the client and set

acceptableRemoteVersions

to

"*"

so any remote version (including none) is accepted.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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  • 2 months later...

Thanks a lot Choonster!

 

This is the code I wrote from Choonster's answer if anyone needs it

 

Collection<NetworkPlayerInfo> InfoMap = Minecraft.getMinecraft().getConnection().getPlayerInfoMap();


	for (final NetworkPlayerInfo networkplayerinfo : InfoMap) {
		System.out.println(networkplayerinfo.getGameProfile().getName())
	}

 

It logs all currently online players usernames.

 

 

 

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