Posted September 3, 20169 yr I have a custom GUI with a custom background and an inventory slot in the middle Is there a way to just draw a string out over my background somewhere? And if yes how do I do it? @SideOnly(Side.CLIENT) public class GuiField extends GuiContainer { /** * The resource location of the GUI background. */ private static final ResourceLocation TEXTURE = new ResourceLocation(Constants.MOD_ID, "textures/gui/scarecrow.png"); /** * Constructor of the GUI. * * @param parInventoryPlayer the player inventory. * @param tileEntity the tileEntity of the field, contains the inventory. * @param world the world the field is in. * @param location the location the field is at. */ protected GuiField(InventoryPlayer parInventoryPlayer, ScarecrowTileEntity tileEntity, World world, BlockPos location) { super(new Field(tileEntity, parInventoryPlayer, world, location)); } /** * Does draw the background of the GUI. * * @param partialTicks the ticks delivered. * @param mouseX the mouseX position. * @param mouseY the mouseY position. */ @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { //todo add field owned by x. GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); mc.getTextureManager().bindTexture(TEXTURE); final int marginHorizontal = (width - xSize) / 2; final int marginVertical = (height - ySize) / 2; drawTexturedModalRect(marginHorizontal, marginVertical, 0, 0, xSize, ySize); } }
September 3, 20169 yr override drawGuiContainerForegroundLayer Pretty much look at any vanilla GUI. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 4, 20169 yr Author Thanks already What do these numbers mean? First probably x and y offset, but the third? this.fontRendererObj.drawString(tileEntity.getInventoryField().getDisplayName().getUnformattedText(), 8, 6, 4210752);
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.