Jump to content

[1.10.2] draw string in gui


Dombear

Recommended Posts

Hello guys. I have a problem. Drawing string in gui works only inside drawGuiContainerForegroundLayer method.

@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
this.fontRendererObj.drawString("test", 8, 50, 4210752); //works fine
}

When I'm using this here

@Override
protected void actionPerformed(GuiButton button) throws IOException {
this.fontRendererObj.drawString("test", 8, 50, 4210752); //not working
}

it shows nothing. How can I dynamic draw strings in gui?

Link to comment
Share on other sites

Hello guys. I have a problem. Drawing string in gui works only inside drawGuiContainerForegroundLayer method.

@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
this.fontRendererObj.drawString("test", 8, 50, 4210752); //works fine
}

When I'm using this here

@Override
protected void actionPerformed(GuiButton button) throws IOException {
this.fontRendererObj.drawString("test", 8, 50, 4210752); //not working
}

it shows nothing. How can I dynamic draw strings in gui?

actionPerformed(...) is only called when a button is pushed. You need to draw every frame. Use drawGuiForegroundLayer(...) or drawGuiBackgroundLayer(...) change the string in actionPerformed.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Thank you for reply. How can I change existing string?

First answer my question Do you know Java?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

You need to draw the string during drawGuiContainerForegroundLayer and drawGuiContainerForegroundLayer only.  If it is dependent on a button being "pressed" you need to save that state elsewhere and reference it during drawGuiContainerForegroundLayer to draw your string.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.