Posted September 15, 20169 yr I got some ugly crash on world load I wasn't able to say why: log: http://pastebin.com/QzsgULS9 The method it seems to get problems: private void renderWorld(final float partialTicks, final long finishTimeNano) { GlStateManager.enableCull(); this.profiler.endStartSection("culling"); @NotNull final Frustum frustum = new Frustum(); final Entity entity = this.mc.getRenderViewEntity(); final double x = playerPositionOffset.xCoord; final double y = playerPositionOffset.yCoord; final double z = playerPositionOffset.zCoord; frustum.setPosition(x, y, z); GlStateManager.shadeModel(GL11.GL_SMOOTH); this.profiler.endStartSection("prepareterrain"); this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); RenderHelper.disableStandardItemLighting(); this.profiler.endStartSection("terrain_setup"); setupTerrain(entity, partialTicks, frustum, this.frameCount, isInsideWorld(x, y, z)); this.frameCount++; this.profiler.endStartSection("updatechunks"); updateChunks(finishTimeNano / 2); this.profiler.endStartSection("terrain"); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0); renderBlockLayer(BlockRenderLayer.SOLID, (double)partialTicks, PASS, entity); renderBlockLayer(BlockRenderLayer.CUTOUT_MIPPED, (double)partialTicks, PASS, entity); this.mc.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false); renderBlockLayer(BlockRenderLayer.CUTOUT, (double)partialTicks, PASS, entity); this.mc.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap(); GlStateManager.disableBlend(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); this.profiler.endStartSection("entities"); RenderHelper.enableStandardItemLighting(); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0); renderEntities(entity, frustum, partialTicks); GlStateManager.disableBlend(); RenderHelper.disableStandardItemLighting(); disableLightmap(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.popMatrix(); GlStateManager.enableCull(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.shadeModel(GL11.GL_SMOOTH); GlStateManager.depthMask(false); GlStateManager.pushMatrix(); this.profiler.endStartSection("translucent"); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0); renderBlockLayer(BlockRenderLayer.TRANSLUCENT, (double)partialTicks, PASS, entity); GlStateManager.disableBlend(); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.enableCull(); } class: https://github.com/Minecolonies/minecolonies/blob/feature/%2357-Update-to-1.10.2/src/main/java/com/schematica/client/renderer/RenderSchematic.java
September 15, 20169 yr Is this your class? com/schematica/client/renderer/RenderSchematic VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 15, 20169 yr Author We adapted it with the permission of the mod owner up to a certain level to fit our needs.
September 15, 20169 yr We adapted it with the permission of the mod owner up to a certain level to fit our needs. Is INSTANCE ever initialized? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 15, 20169 yr Author It's pretty much the first much the first thing happening in the code: public static final RenderSchematic INSTANCE = new RenderSchematic(Minecraft.getMinecraft()); What I forgot to mention is that the mod normally works great, just for some of our users it doesn.t
September 15, 20169 yr Author How is that even remotely close to an answer to my question? - Depends on the interpretation: If you wanted to know if other mods are installed then: No But if you wanted to know if the original mod crashes there as well then I answered the question correctly.
September 15, 20169 yr Schematica isn't on 1.10 yet as far as I know. Schematica is on 1.10 I've been using it in my world plenty
September 15, 20169 yr Author I may have to take a look there as well. But as far as their github is our method is the same as theirs is.
September 15, 20169 yr You crash log lists several core mods. Core mods often don't play nice with Forge. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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