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Posted

Hello,

 

i want to replace CoalOre with my own Ore. Now i have searched a answer for this, but the community stock on 1.7 or 1.8 . Can anyone say me how i can replace in worldgen the coalOre with my ore ? I have show the Forge Docu, but this is not a really good book :o

 

Thanks befor for all Helpers, and sry for my bad English :(

Posted

Hello,

 

i want to replace CoalOre with my own Ore. Now i have searched a answer for this, but the community stock on 1.7 or 1.8 . Can anyone say me how i can replace in worldgen the coalOre with my ore ? I have show the Forge Docu, but this is not a really good book :o

 

Thanks befor for all Helpers, and sry for my bad English :(

Do you want to replace all coal ore o just some coal ore?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

- Subscribe an event listener to MinecraftForge.ORE_GEN_BUS

- Subscribe to OreGenEvent.GenerateMinable

- If event.getType() == OreGenEvent.GenerateMinable.EventType.COAL:

  - Cancel the event

  - Generate your own ore instead (using WorldGenMinable)

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Events haven't changed (much) from 1.7.10 to 1.10.2. This means you can adapt the 1.7.10/1.8, tutorials which shouldn't be a problem.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

You might try this event hook:

 

       net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.terraingen.DecorateBiomeEvent.Pre(worldIn, random, chunkPos));

... and at that moment, vanilla ore generators have been instantiated and assigned to public fields, but they have not yet been used. A mod should be able to replace the coal ore generator by assigning its own custom WorldGenerator instance to public BiomeDecorator.coalGen (likewise any other ore generator). The vanilla coal generator instantiation looks like:

 

            this.coalGen = new WorldGenMinable(Blocks.COAL_ORE.getDefaultState(), this.chunkProviderSettings.coalSize);

Try instantiating one like that but with your static custom coal ore block instance in its place.

 

Also explore the vanilla code using your IDE's reference widgets. It's really interesting to see how various things work (once you know where to look).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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