Posted October 21, 20168 yr Ok, does anyone have a item model for pickaxe, axe, shovel, hoe, sword, and ingot for 1.10.2? The ones from 1.8 do work, but they give an end result that whenever it is in-hand, the item is sideways and HUGE. Photo: First Person: (Pickaxe) https://www.dropbox.com/s/0jbwpstopaqh9r7/Screen%20Shot%202016-10-21%20at%202.07.50%20PM.png?dl=0 Third Person: (Ingot) https://www.dropbox.com/s/1rdlsk6rlcu315g/Screen%20Shot%202016-10-21%20at%202.07.42%20PM.png?dl=0 By the way, when I say item model, I mean resources.assets.(ModID).models.item I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 21, 20168 yr https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderores/models/item/diamondstud_pickaxe.json Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 21, 20168 yr Author That did not work, and instead gave me the purple and black "no texture" image, made me hold the no texture block, and was still HUGE. I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 21, 20168 yr If they worked in 1.8, and are weird in 1.10.2, the issue is probably that you are using builtin/generated instead of item/generated . Also, if you have a pickaxe model, you should probably look at the vanilla pickaxe model. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 21, 20168 yr That did not work, and instead gave me the purple and black "no texture" image, made me hold the no texture block, and was still HUGE. Then your registration is fubar. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 21, 20168 yr Hi show your item.json? as Lars said, in your item json you should use item/generated instead of builtin/generated You could also copy the relevant transform from vanilla pickaxe. note that the transform names have changed since 1.8 because of lefthand / righthand eg firstperson_righthand Or if you want to tweak the position you could use this tool http://www.planetminecraft.com/mod/item-transform-helper---interactively-rotate-scale-translate/ -TGG
October 24, 20168 yr Author Sorry for not responding earlier, I was camping this weekend. My current escapemc_ingot.json is { "parent": "builtin/generated", "textures": { "layer0": "tmm:items/escapemc_ingot" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } Now, following the instruction of someone else earlier for my escapemc_pickaxe, using this { "parent": "item/handheld", "textures": { "layer0": “tmm:items/escapemc_pickaxe" } } I got a not working result. What can I do? I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 24, 20168 yr If they worked in 1.8, and are weird in 1.10.2, the issue is probably that you are using builtin/generated instead of item/generated . Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 24, 20168 yr Author But how do I fix/change to using item/generated? If I put item/generated, it just comes up with the "no texture" block. I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 24, 20168 yr Show the error log, WITH the parent changed to item/generated . Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 24, 20168 yr I think that when you use item/generated, you can get rid of all of the display: section (third- and firstperson stuff). The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
October 25, 20168 yr Author Show the error log, WITH the parent changed to item/generated . There is no error with the log. The game loads normally. But the texture in game does not work. I think that when you use item/generated, you can get rid of all of the display: section (third- and firstperson stuff). I did get rid of that stuff, but as I stated above, it comes up with the no texture in my inventory or in hand. I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 26, 20168 yr Show the error log, WITH the parent changed to item/generated . There is no error with the log. The game loads normally. But the texture in game does not work. I think that when you use item/generated, you can get rid of all of the display: section (third- and firstperson stuff). I did get rid of that stuff, but as I stated above, it comes up with the no texture in my inventory or in hand. Use the parent "item/handheld" this is the one that vanilla uses. And in the one you posted drop the entire "display" tag. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 26, 20168 yr Author Show the error log, WITH the parent changed to item/generated . There is no error with the log. The game loads normally. But the texture in game does not work. I think that when you use item/generated, you can get rid of all of the display: section (third- and firstperson stuff). I did get rid of that stuff, but as I stated above, it comes up with the no texture in my inventory or in hand. Use the parent "item/handheld" this is the one that vanilla uses. And in the one you posted drop the entire "display" tag. I posted one slightly later Now, following the instruction of someone else earlier for my escapemc_pickaxe, using this { "parent": "item/handheld", "textures": { "layer0": “tmm:items/escapemc_pickaxe" } } I got a not working result. What can I do?" I said that did not work for my pickaxe. Should I try it for my ingot? I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 26, 20168 yr Author I am making a github right now for it. This is my first time with using github, so it might take me a bit to get it set up. I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
October 26, 20168 yr Author Here is my GitHub for this. You can look at my models and everything. Please help. https://github.com/EcapeMC/TeamMadnessMod-1.10.2/tree/master/main/java/com/escapemc/teammadnessmod I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But...... https://www.youtube.com/watch?v=6t0GlXWx_PY ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2 TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2 If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.
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