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Posted

Hi , i have a block and i want to implement this function for fun, but io dont know how use this methos i mean i dont know what data i need to input, thanks and sorry for my english.

 

@Override
public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) {

	return super.canEntityDestroy(state, world, pos, entity);
}

Posted

See.  This is where your IDE can help you.

 

Right-click -> References -> Workspace

 

This will search for all usages and other references to the method in the entire workspace (or project if you click project, which is the same unless you have more than one project imported).

 

The method is only called by the dragon and the wither.  The default implementation in Block is pretty much the only one that matters (it checks a bunch of blocks if it's the dragon, if it's the wither, it calls back to a static function in the wither to determine).  Most things return true.  Obsidian, bedrock, barrier, etc. return false.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So for instance, if the block inside of the state is your block (not guaranteed, even if the method is being called on your block!) then you can decide whether the dragon/wither can or can't destroy it. All other blocks should be handed off to super.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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