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[1.10.2][SOLVED] Help with rendering entities


LaureeGrd

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Hi, I'm trying to add a custom entity. The entity is in the game and it falls if I summon it in the air (I can see the particles when it hits the ground), but it just won't render. It's invisible.

 

preInit in ClientProxy

class RenderEntityTest implements IRenderFactory<EntityTest> {

@Override
public Render<? super EntityTest> createRenderFor(RenderManager manager) {
	return new RenderTest(manager, new ModelBiped(1.0f), 0.5f);
}

}

RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderEntityTest());

(This code is of course being called in my mod class. I checked with a syso just in case)

 

My RenderTest class

 

public class RenderTest extends RenderLiving<EntityTest> {

public RenderTest(RenderManager rendermanagerIn, ModelBase modelbaseIn, float shadowsizeIn) {
	super(rendermanagerIn, modelbaseIn, shadowsizeIn);
}

@Override
protected ResourceLocation getEntityTexture(EntityTest entity) {
	return new ResourceLocation(Minesat.MODID, "textures/models/test.png");
}

}

 

EntityTest is just extending EntityLiving.

 

Can you help me? Thanks

 

SOLVED EDIT: Tracking Range while registering doesn't mean what I thought it means. Changing from 0 to a higher value solved the problem:

EntityRegistry.registerModEntity(EntityTest.class, "test", 1, Minesat.instance, 20, 3, true);

Thanks people!

 

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Please post your complete client proxy and main mod class.

 

ClientProxy:

@Override
public void preInit(FMLPreInitializationEvent e) {

class RenderEntityTest implements IRenderFactory<EntityTest> {

	@Override
	public Render<? super EntityTest> createRenderFor(RenderManager manager) {
		return new RenderTest(manager, new ModelBiped(1.0f), 0.5f);
	}

}

RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderEntityTest());
}

 

Main ModClass:

@Mod(modid = Minesat.MODID, version = Minesat.VERSION, useMetadata = true)
public class Minesat {

public static final String MODID = "minesat";
public static final String VERSION = "0.1.0";

@Mod.Instance
public static Minesat instance;

@SidedProxy(clientSide = "com.laureegrd.minesat.proxy.ClientProxy", serverSide = "com.laureegrd.minesat.proxy.CommonProxy")
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent e) {

	EntityRegistry.registerModEntity(EntityTest.class, "test", 1, Minesat.instance, 0, 3, true);
	proxy.preInit(e);

}

}

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@Override

protected ResourceLocation getEntityTexture(EntityTest entity) {

return new ResourceLocation("modid", "textures/models/test.png");

}

and it is looking in "src/main/resources/assets/modid/textures/models"

not "src/main/resources/assets/minesat/textures/models"

 

Oh no no no, sorry. I gave Minesat.MODID as the modid in the ResourceLocation object. I just wrote "modid" here to avoid confussion :) I'll edit it since now it is relevant!

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What exactly did you expect trackingRange=0 to do other than what you are experiencing right now (client never tracks the entity)?

 

MY GOD. So that value changes when the client starts rendering the entity? I thought it was the AI tracking range of a mob. I'm so stupid. I'm going to research this tomorrow. Thanks!

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I thought it was the AI tracking range of a mob. I'm so stupid. I'm going to research this tomorrow. Thanks!

 

No, that's handled by the AI logic.  The Entity tracking range is how close the client needs to be in order to be informed by the server about what it's doing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I thought it was the AI tracking range of a mob. I'm so stupid. I'm going to research this tomorrow. Thanks!

 

No, that's handled by the AI logic.  The Entity tracking range is how close the client needs to be in order to be informed by the server about what it's doing.

 

Yesss haha thanks. I don't know where did I get that idea :P I suppose because of the name "trackingRange". Thank all of you again.

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