Posted October 29, 20168 yr Hi, I'm trying to add a custom entity. The entity is in the game and it falls if I summon it in the air (I can see the particles when it hits the ground), but it just won't render. It's invisible. preInit in ClientProxy class RenderEntityTest implements IRenderFactory<EntityTest> { @Override public Render<? super EntityTest> createRenderFor(RenderManager manager) { return new RenderTest(manager, new ModelBiped(1.0f), 0.5f); } } RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderEntityTest()); (This code is of course being called in my mod class. I checked with a syso just in case) My RenderTest class public class RenderTest extends RenderLiving<EntityTest> { public RenderTest(RenderManager rendermanagerIn, ModelBase modelbaseIn, float shadowsizeIn) { super(rendermanagerIn, modelbaseIn, shadowsizeIn); } @Override protected ResourceLocation getEntityTexture(EntityTest entity) { return new ResourceLocation(Minesat.MODID, "textures/models/test.png"); } } EntityTest is just extending EntityLiving. Can you help me? Thanks SOLVED EDIT: Tracking Range while registering doesn't mean what I thought it means. Changing from 0 to a higher value solved the problem: EntityRegistry.registerModEntity(EntityTest.class, "test", 1, Minesat.instance, 20, 3, true); Thanks people!
October 29, 20168 yr Author Post your entity class. public class EntityTest extends EntityLiving { public EntityTest(World worldIn) { super(worldIn); } }
October 29, 20168 yr Author Did you register your entity? Yes. That's why I wrote that I can summon it and it falls and that. The entity is inside the game. It is just not rendering. I used: EntityRegistry.registerModEntity(EntityTest.class, "test", 1, Minesat.instance, 0, 3, true);
October 29, 20168 yr Author Please post your complete client proxy and main mod class. ClientProxy: @Override public void preInit(FMLPreInitializationEvent e) { class RenderEntityTest implements IRenderFactory<EntityTest> { @Override public Render<? super EntityTest> createRenderFor(RenderManager manager) { return new RenderTest(manager, new ModelBiped(1.0f), 0.5f); } } RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderEntityTest()); } Main ModClass: @Mod(modid = Minesat.MODID, version = Minesat.VERSION, useMetadata = true) public class Minesat { public static final String MODID = "minesat"; public static final String VERSION = "0.1.0"; @Mod.Instance public static Minesat instance; @SidedProxy(clientSide = "com.laureegrd.minesat.proxy.ClientProxy", serverSide = "com.laureegrd.minesat.proxy.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent e) { EntityRegistry.registerModEntity(EntityTest.class, "test", 1, Minesat.instance, 0, 3, true); proxy.preInit(e); } }
October 29, 20168 yr Author what is your path to test.png ?? It's a normal 64x32 skin texture in: src/main/resources/assets/minesat/textures/models Anyway shouldn't it give a texture error in console if that were the problem?
October 29, 20168 yr @Override protected ResourceLocation getEntityTexture(EntityTest entity) { return new ResourceLocation("modid", "textures/models/test.png"); } and it is looking in "src/main/resources/assets/modid/textures/models" not "src/main/resources/assets/minesat/textures/models"
October 29, 20168 yr Author @Override protected ResourceLocation getEntityTexture(EntityTest entity) { return new ResourceLocation("modid", "textures/models/test.png"); } and it is looking in "src/main/resources/assets/modid/textures/models" not "src/main/resources/assets/minesat/textures/models" Oh no no no, sorry. I gave Minesat.MODID as the modid in the ResourceLocation object. I just wrote "modid" here to avoid confussion I'll edit it since now it is relevant!
October 30, 20168 yr Author What exactly did you expect trackingRange=0 to do other than what you are experiencing right now (client never tracks the entity)? MY GOD. So that value changes when the client starts rendering the entity? I thought it was the AI tracking range of a mob. I'm so stupid. I'm going to research this tomorrow. Thanks!
October 30, 20168 yr I thought it was the AI tracking range of a mob. I'm so stupid. I'm going to research this tomorrow. Thanks! No, that's handled by the AI logic. The Entity tracking range is how close the client needs to be in order to be informed by the server about what it's doing. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 30, 20168 yr Author I thought it was the AI tracking range of a mob. I'm so stupid. I'm going to research this tomorrow. Thanks! No, that's handled by the AI logic. The Entity tracking range is how close the client needs to be in order to be informed by the server about what it's doing. Yesss haha thanks. I don't know where did I get that idea I suppose because of the name "trackingRange". Thank all of you again.
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