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Posted

I saw this MapColor thing alot in minecraft code, but i never figured out what it does exactly.

So what is it used for and when?

What does it do? Should i use it?

 

I looked into that class, i know it has something to do with colors.

I see that some blocks use this, but it looks like it doesn't do anything, yet it is there!

I wonder if someone can tell me

Posted

As the name suggests, its primary use is to determine the colour of a block when it's displayed on maps.

 

It's also used in two other places:

  • To colour dust particles (
    ParticleFallingDust

    /

    EnumParticleTypes.FALLING_DUST

    ) if the

    Block

    doesn't have an

    IBlockColor

    registered and doesn't extend

    BlockFalling

    .

  • To colour banner textures (
    BannerTextures

    /

    LayeredColorMaskTexture

    ) based on the

    EnumDyeColor

    .

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Aha good to know. What if you don't define 1? Is there a default or will my blocks not be shown on the map?

 

If you use the

Block(Material)

constructor, the

Material

's

MapColor

will be used.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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