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Posted

Hi again, I'm wondering how to test if surrounding blocks are not "air" or "BlockA" then set them to "BlockA" in a random time interval.

 

EDIT: I saw a previous post. I'm looking for a way with coords.

 

I don't optimize my code before it works.

It is surprising how much of this thread is relevant.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I've seen people doing it with xyz being variables and they could test using those. Does that require a specific handmade script of is it prebuilt in?

I don't optimize my code before it works.

I've seen people doing it with xyz being variables and they could test using those. Does that require a specific handmade script of is it prebuilt in?

world.getBlockState(new BlockPos(x, y, z)).getBlock() == block

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Thanks

Also how do I update at a random rate?

 

I don't optimize my code before it works.

I believe the Cactus block and sugercane have a ticks randomly still. have a look at those two block classes

I want to say this so loud VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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