Posted November 24, 20168 yr Hello, So I created an Item that looks for a te and on right click upgrades it. However, I ran into an issue where SHIFT+right click doesn't do anything, and when I just right click, It opens the gui, upgrades BUT does not use the item. So How would I check for if the player is sneaking. Here is the item if you need reference: public class ItemFuelUpgrade extends ItemBase { public ItemFuelUpgrade(String name) { super(name); } @Override public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY) { ItemStack itemstack = stack.getHeldItem(pos); if(!playerIn.isRemote) { TileEntity tile = playerIn.getTileEntity(worldIn); if(tile instanceof TileEntityCoalGenerator) { ((TileEntityCoalGenerator) tile).isFuelUpgraded = true; soundRemove(itemstack, stack, playerIn, worldIn); return EnumActionResult.SUCCESS; } } return EnumActionResult.PASS; } protected void soundRemove(ItemStack stack, EntityPlayer player, World worldIn, BlockPos pos) { worldIn.playSound(player, pos, SoundEvents.BLOCK_ANVIL_LAND, SoundCategory.BLOCKS, 1.0F, 1.0F); if (!worldIn.isRemote) { stack.func_190918_g(1); } } } Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
November 24, 20168 yr Hello, So I created an Item that looks for a te and on right click upgrades it. However, I ran into an issue where SHIFT+right click doesn't do anything, and when I just right click, It opens the gui, upgrades BUT does not use the item. So How would I check for if the player is sneaking. Here is the item if you need reference: public class ItemFuelUpgrade extends ItemBase { public ItemFuelUpgrade(String name) { super(name); } @Override public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY) { ItemStack itemstack = stack.getHeldItem(pos); if(!playerIn.isRemote) { TileEntity tile = playerIn.getTileEntity(worldIn); if(tile instanceof TileEntityCoalGenerator) { ((TileEntityCoalGenerator) tile).isFuelUpgraded = true; soundRemove(itemstack, stack, playerIn, worldIn); return EnumActionResult.SUCCESS; } } return EnumActionResult.PASS; } protected void soundRemove(ItemStack stack, EntityPlayer player, World worldIn, BlockPos pos) { worldIn.playSound(player, pos, SoundEvents.BLOCK_ANVIL_LAND, SoundCategory.BLOCKS, 1.0F, 1.0F); if (!worldIn.isRemote) { stack.func_190918_g(1); } } } You don't check if the player is sneaking. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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