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Posted

Is there any way to have custom piston interaction for a block?  In other words, is there a method that gets called when something is pushed (or going to be pushed), or an event, anything really?  This allowing for making a block immobile without making it a TE or a number of other things, redstone output, change of state, what have you.  I looked around in the vanilla code for a bit, it looks to me like everything in the vanilla game with custom interaction is handled in the piston code itself, which starts to ruin my hopes for such a thing to exist.

Posted

Block#getMobilityFlag

determines whether a

Block

can be pushed by a piston.

 

There have been various PRs for piston events in the past, but none have been merged yet. If you need these events, consider submitting a current PR.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 11/30/2016 at 5:14 AM, Choonster said:

Block#getMobilityFlag

determines whether a

Block

can be pushed by a piston.

 

There have been various PRs for piston events in the past, but none have been merged yet. If you need these events, consider submitting a current PR.

Alright.  Working on it.

  Quote

You may be able to do this with Block#eventReceived(...) otherwise the answer is you can only determine what type of piston interaction it has.

Nope.  That does not work.

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