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[1.8.9] Entity creates lag in game and walks into blocks


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Posted

As stated in subject line:  my custom entity walks right into blocks.  I have tried a few methods such as #getCollisionBox, #getEntityBoundingBox, and #getCollisionBoundingBox from AxisAlignedBB

 

When my custom mob walks through any block the game lags, nearly stalls.  Please let me know and I can post any code

 

EntityBlackTobo class:

 

  Reveal hidden contents

 

 

I hope 1.8.9 still supported here , I really need to fix several bugs in my mod before updating to 1.10! 

Posted

That seems to have helped a bit

 

I am still very laggy in the custom biome / dimension ...for ex, I hit the entity after the fifth time the game literally freezes ....

 

Is there a way to run a report on my mod to find out what is causing this ...ie,: how much is chunk generation, how much is entity , how much is errors from rendering or something like that  ..?

 

 

 

Posted

Shift F3

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

gameRenderer == 53%

display_update == 34%

 

 

Edit:

Found one problem in Renderer where I did not override    @Override // 1.8 changed func_82422_c() transformHeldFull3DItemLayer()

 

Now it seems to just stalls loading chunks 68% display_update, 28% gameRenderer

 

 

 

 

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