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[1.10.2] See-through glass-like block acts as an x-ray, help needed


hhggtg3279

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Well basically I ran into this issue when I tried using a glass-like texture for my anti-diamond block, for the textures here they are:

 

Models.block

 

{

 

"parent": "block/cube_all",

"textures": {

  "all": "tm:blocks/platinumblock"

 

  }

}

 

 

 

.blockstates

 

{

  "variants": {

    "normal": { "model":"tm:platinumblock" }

  }

}

 

 

models.item

 

{

"parent":"tm:block/platinumblock"

}

 

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Here is my block class:

 

package top.mod.block;

 

import net.minecraft.block.SoundType;

import net.minecraft.block.material.Material;

import net.minecraft.block.state.IBlockState;

import net.minecraft.util.BlockRenderLayer;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

public class PlatinumBlock extends BlockBase {

 

public PlatinumBlock(Material mat) {

super(mat);

 

setHardness(6F);

setResistance(6F);

setHarvestLevel("pickaxe", 3);

this.setSoundType(SoundType.METAL);

}

 

@SideOnly(Side.CLIENT)

    public BlockRenderLayer getBlockLayer()

    {

        return BlockRenderLayer.CUTOUT;

    }

 

    public boolean isFullCube(IBlockState state)

    {

        return false;

    }

 

    protected boolean canSilkHarvest()

    {

        return true;

    }

}

 

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You need to extend BlockGlass, getBlockLayer() doesn't override anything.

Try to add the @Override annotation to every method that you want to override, it prevents errors.

 

EDIT: Nevermind, getBlockLayer is part of the Block class... try extending BlockGlass anyways.

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Post the code of your block, it's most likely to do with defining transparency in the code (rather than the models).

 

He has:


Here is my block class:
Hidden
package top.mod.block;

import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class PlatinumBlock extends BlockBase {

  public PlatinumBlock(Material mat) {
      super(mat);
 
      setHardness(6F);
      setResistance(6F);
      setHarvestLevel("pickaxe", 3);
      this.setSoundType(SoundType.METAL);
  }
 
    @SideOnly(Side.CLIENT)
      public BlockRenderLayer getBlockLayer()
      {
          return BlockRenderLayer.CUTOUT;
      }

      public boolean isFullCube(IBlockState state)
      {
          return false;
      }

      protected boolean canSilkHarvest()
      {
          return true;
      }
  }[/Code]

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	public boolean isOpaqueCube(IBlockState state) {
	return false;
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I agree -- extend BlockGlass and delete any methods that it handles for you.

 

It sounds as if you've tricked MC into not rendering blocks behind yours, and yet your block is transparent. Note: This sort of effect pops up in vanilla from time to time, especially at chunk boundaries. Test your problem in multiple locations to see if it is consistent (your problem) or intermittent (possibly a vanilla bug).

 

PS: Investigate using the debugger and report back to us with more of what you learn!

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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