Astelot Posted December 11, 2016 Posted December 11, 2016 I've successfully manged to load same model for Enum Property, without having to specify different models for each PropertyEnum. However, when I added another property (PropertyBool), minecraft now asks for different model for each combination of states. (eg. [variant=xxx][cover=xxx] is missing) Is there a way to use the same model for all combinations? I've tried nesting Enum inside Bool but that doesn't work either. Here is my .json file. { "forge_marker": 1, "defaults": { "model": "arpgf:plainTable", "textures": { "0": "blocks/log_oak", "1": "blocks/log_oak_top" } }, "variants": { "normal": [{ "model": "arpgf:plainTable" }], "variant=oak": [{ "textures": { "0": "blocks/log_oak", "1": "blocks/log_oak_top" } }], "variant=jungle": [{ "textures": { "0": "blocks/log_jungle", "1": "blocks/log_jungle_top" } }], "variant=spruce": [{ "textures": { "0": "blocks/log_spruce", "1": "blocks/log_spruce_top" } }], "variant=acacia": [{ "textures": { "0": "blocks/log_acacia", "1": "blocks/log_acacia_top" } }], "variant=big_oak": [{ "textures": { "0": "blocks/log_big_oak", "1": "blocks/log_big_oak_top" } }], "variant=birch": [{ "textures": { "0": "blocks/log_birch", "1": "blocks/log_birch_top" } }], "cover": [{ "true": { "submodel": "arpgf:cover" }, "false": { } }], "inventory": [{ "model": "arpgf:plainTable" }] } } Error: Exception loading model for variant arpgf:BlockPlainTable#cover=false,variant=birch for blockstate "arpgf:BlockPlainTable[cover=false,variant=birch]" Quote
Animefan8888 Posted December 11, 2016 Posted December 11, 2016 Why is "cover" an [] and why are you writing "variant=oak".... take a look at the docs. http://mcforge.readthedocs.io/en/latest/blockstates/forgeBlockstates/ Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Draco18s Posted December 11, 2016 Posted December 11, 2016 Or a working example https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderores/blockstates/axel.json Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Astelot Posted December 11, 2016 Author Posted December 11, 2016 Thanks! I didn't really think that would make a difference to be honest. Fixed .json file for anyone else who might be having a similar issue below { "forge_marker": 1, "defaults": { "model": "arpgf:plainTable", "textures": { "0": "blocks/log_oak", "1": "blocks/log_oak_top" } }, "variants": { "normal": { "model": "arpgf:plainTable" }, "variant": { "oak": { "textures": { "0": "blocks/log_oak", "1": "blocks/log_oak_top" } }, "jungle": { "textures": { "0": "blocks/log_jungle", "1": "blocks/log_jungle_top" } }, "spruce": { "textures": { "0": "blocks/log_spruce", "1": "blocks/log_spruce_top" } }, "acacia": { "textures": { "0": "blocks/log_acacia", "1": "blocks/log_acacia_top" } }, "big_oak": { "textures": { "0": "blocks/log_big_oak", "1": "blocks/log_big_oak_top" } }, "birch": { "textures": { "0": "blocks/log_birch", "1": "blocks/log_birch_top" } } }, "cover": { "true": { "submodel": "arpgf:cover" }, "false": { } }, "inventory": [{ "model": "arpgf:plainTable" }] } } Quote
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