Jump to content

Button click, lever turn, pressure plate click etc event


Raycoms

Recommended Posts

PlayerInteractEvent is your best bet, probably.

Will be difficult to do what you want, as those blocks don't have their own event.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

  • 7 months later...

I've managed to cancel everything except the pressure plate and that's because pressure plates aren't left or right clicked. I'm still searching for a way to do the pressure plates. Here's what I've done. There is likely a lot of stuff in there you don't need. I'm making the No Op Spawn Protection mod for 1.11.2, 1.12, and 1.12.1. I discovered that the spawnprotection bit in server.properties for dedicated servers is ignored when there is no one set to op when the world is first created. Not only is it ignored it is disabled. Adding an op later on will not fix it. You have to wipe your world to get the spawn protection. So I made this to give that and it was quite small with that release, then I realized I can't stop there that I need to add more capability. The following works for everything but the pressure plate. Full source @ https://github.com/kreezxil/spawnprotection

 

    @SubscribeEvent
    public static PlayerInteractEvent escapingSpawn(PlayerInteractEvent event) {
    	
    	EntityPlayer player = event.getEntityPlayer();
    	
    	World world = player.getEntityWorld();
    	
    	MinecraftServer server = player.getServer();
    	
    	int px,pz,wx,wz;
    	
    	int worldId = world.provider.getDimension();
    	
    	
    	/*
    	 * Actually it's not the player I need the check but the block with which they are
    	 * interacting. Previously this was player.getPosition().getX() etc just so you know
    	 * 
    	 * What the javadoc says is that event's getPos, will return the position of the thing being acted
    	 * upon. And should there be no thing, then the player becomes the thing.
    	 * 
    	 * Therefore it should be a more accurate representation of any player trying to much around
    	 * within the protected area.
    	 * 
    	 * -- Kreezxil 15 Aug, 2017
    	 */
    	px = event.getPos().getX();
    	pz = event.getPos().getZ();
    	wx = world.getSpawnPoint().getX();
    	wz = world.getSpawnPoint().getZ();
    	
    	IBlockState block = world.getBlockState(event.getPos());
    	
    	//player.sendMessage(new TextComponentString("Block is "+block.toString()));
    	
    	//needed to get doors
    	PropertyBool OPEN = PropertyBool.create("open");
    	
    	//if the dimension that the player is in not configured for true, this will exit
    	//and allow them to edit the dimension spawn.
    	switch(worldId) {

    		//overWorld
	    	case 0: if(!Config.overWorld) {
	    		return null;
	    	}
	    	break;

	    	//Nether
	    	case -1: if(!Config.theNether) {
	    		return null;
	    	}
	    	break;

	    	//The End
	    	case 1: if(!Config.theEnd) {
	    		return null;
	    	}
	    	break;
	    	
	    	//Some other dimensions definitely return null
	    	default: return null;
    	}
    	
    	if(px > wx + Config.spawnProtection ||
    	   pz > wz + Config.spawnProtection ||
    	   px < wx - Config.spawnProtection ||
    	   pz < wz - Config.spawnProtection) {
    		return event;
    	} else {
    		//is the player in creative or an operator?
    		if(player.isCreative()) {
    			return null;
    		}
    		//is it a real server?
    		if(server !=null && !server.isSinglePlayer()) {
    			if(server.getPlayerList().getOppedPlayers().getGameProfileFromName(player.getName())!=null) {
    				//player is op
    				return null;
    			}
    		}
    		
    		if(event.isCancelable()) {
    			if(block != null && block != player) {
    				if((block instanceof BlockLever || block instanceof BlockButton) && Config.allowCircuits) {
    					//button, lever, pressure plate
    					return null;
    				}
    				if(block.hasComparatorInputOverride() && Config.allowContainers) {
    					//containers
    					return null;
    				}
    				if(block.getProperties().containsKey(OPEN) && Config.allowDoors) {
    					//door, trapdoor
    					return null;
    				}
    			}
    		
    			event.setCanceled(true);
       		}
    		return null;
    	}
   	}

 

Link to comment
Share on other sites

I don't know how to stop pressure plates from activating. It's a collision thing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Update: I managed to make the item not disappear after crafting, but it doesn't remove any durability. import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.Enchantments; import net.minecraft.enchantment.UnbreakingEnchantment; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class NuggetHammer extends Item { private boolean damage; public NuggetHammer(Properties p_i48487_1_) { super(p_i48487_1_); } @Override public int getMaxDamage(ItemStack stack) { return 54 - 1; } public boolean isBarVisible(ItemStack stack) { return false; } @Override public ItemStack getContainerItem(ItemStack stack) { ItemStack copy = stack.copy(); copy.setCount(1); if (!this.damage) return copy; int unbreaking = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.UNBREAKING, stack); for (int i = 0; i < unbreaking; i++) { if (UnbreakingEnchantment.shouldIgnoreDurabilityDrop(stack, unbreaking, random)) return copy; } copy.setDamageValue(stack.getDamageValue() + 1); if (copy.getDamageValue() > stack.getMaxDamage()) return ItemStack.EMPTY; return copy; } }  
    • I cannot find the answer anywhere public static void onPlayerConsumeXp(PlayerXpEvent.PickupXp event){ if(event.getEntity().getMainHandItem().getAllEnchantments().get(*value i need*) != null){ int shorthand = event.getEntity().getMainHandItem().getAllEnchantments().get(*value i need*); I am trying to get my custom enchant inside that *value i need*, I have tried using strings and Enchantments. does not show my enchantment. This is my enchantment class package net.test.tutorialmod.enchants; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.item.enchantment.Enchantment; import net.minecraft.world.item.enchantment.EnchantmentCategory; public class clever extends Enchantment { public clever(Rarity pRarity, EnchantmentCategory pCategory, EquipmentSlot... pApplicableSlots) { super(pRarity, pCategory, pApplicableSlots); } @Override public int getMaxLevel() { return 10; } @Override public int getMinLevel() { return 1; } }  What am i doing wrong?  
    • I had this same issue, it was one of the mods I had installed, some mods seem to break with certain versions of forge and cause others to break as well, trial and error different mods till you find the broken one.  
    • Hi, I'm asking for your help because I can't figure out how to make it so that when an item is crafted on the Crafting Table, it returns the item to the player's inventory and makes the item lose durability. I've tried looking everywhere without success. Like for the crafting of the cake which returns the empty bucket to the player, but also makes it lose durability.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.