Posted January 16, 20178 yr After much looking I have been unable to find a way to create an item the behaves in the same way as the elytra, only with sever small things changed about it. Anyone have any ideas on how this could be accomplished?
January 16, 20178 yr Look at the vanilla code? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
January 16, 20178 yr Elytra movement is handled in the Entity class (EntityPlayer), so you will be unable to replicate the functionality without using events and duplicating all of the math. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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