Jump to content

[1.8.9] [Solved] Missing some models after building


Recommended Posts

Posted

Hey all,

 

So after building my mod I'm missing just some of the models from the mod. I have searched around and it seems like the number one cause is mismatched filenames. I checked it and no avail. I even copy and pasted the entire assets folder into the jar and it still didn't work. Weirdly enough I'm only missing models from my stone brick blocks.

 

I've posted the errors I got here: http://pastebin.com/zvhZWTPf

 

I've also posted the jar here: https://drive.google.com/file/d/0B8m1DG4ghVbcZmZnZGN4Qy1kbzg/view?usp=sharing

Posted

JAR files are case-sensitive, Windows isn't. This allows for some files to work on Windows, but not in a JAR file, so check the spelling in your code. If you want more help, post related code.

 

Also, we're not going to download a random file from the internet. Post code or logs using Gist or Pastebin, with correct syntax highlighting for code.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I normally don't post random files, but almost every other thread that I found related to this someone asked to see their jar file. Just trying to cut down on time.

 

What exact code do you need to see? The customModelResourceLocations? The block declarations?

Posted

Proxy Class:

 

 

Item blockStainedStoneBricks = GameRegistry.findItem(ColoramaMod.MODID, ColoramaReg.blockStainedStoneBricks.getUnlocalizedName().substring(5));
registerItemRenders(blockStainedStoneBricks, 4);

public void registerItemRenders(Item item, int meta) {
	for (int i = 0; i < meta; i++) {
	    ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation(getFullName(item) + "_" + String.valueOf(i), "inventory");
	    ModelLoader.setCustomModelResourceLocation(item, i, itemModelResourceLocation);	
	}
}

 

 

Registration class

 

private static String NAME_BLOCK_STAINED_STONE_BRICKS = "stainedStoneBricks";
GameRegistry.registerBlock(blockStainedStoneBricks = new BlockStainedStoneBrick(Material.rock, NAME_BLOCK_STAINED_STONE_BRICKS), IBStainedStoneBricks.class, NAME_BLOCK_STAINED_STONE_BRICKS);

 

 

ItemBlock

 

 

@Override
public String getUnlocalizedName(ItemStack stack) {
    BlockStainedStoneBrick.EnumType enumType = BlockStainedStoneBrick.EnumType.byMetadata(stack.getMetadata());
    return super.getUnlocalizedName() + "." + enumType.toString();
}

 

 

Thats the snippet of which blocks arn't working. From the crash file/testing in game, the models themselves are fine. Its just having problems with the inventory rendering.

Posted

Fixed it. To anyone else with similar problems....seriously check your capitals. My problem was that I was giving my unlocalized name as "stainedStoneBricks". My Item models for the block was "stainedStonebricks". As larsgerrits said,

JAR files are case-sensitive, Windows isn't.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.